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[Mod] Ammo Depot acts as Ammo Factory

 
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[Mod] Ammo Depot acts as Ammo Factory - 5/26/2021 10:04:16 AM   
Akrakorn

 

Posts: 100
Joined: 10/19/2020
Status: offline
Updated for game version 1.09.03b

Description
This little mod makes the Ammo Depot also fabricate ammunition. I was planning on making a different asset for this, but modifying the table with the main asset info breaks images somehow.

Link
https://mega.nz/file/s1V22LAJ#-Z-iJcxVsAsSXnPNeVKFdSXxRzEMZ5uQUDlSnx9BQl0

Install Instructions
1. Move the file to the shadowscenarios folder in Shadow Empire.
2. Start the game.
3. Go to "modlib picker".
4. Activate the mod library.
5. Start a new game.

Notes
Doesn't work with existing saves.




< Message edited by Akrakorn -- 5/26/2021 12:01:03 PM >
Post #: 1
RE: [Mod] Ammo Depot acts as Ammo Factory - 5/26/2021 1:14:46 PM   
BlueTemplar


Posts: 887
Joined: 4/29/2010
Status: offline
Cool, thanks !

I guess that you figured out the balance comparing Artisanally-produced Machines to those from Heavy Industry ?

(in reply to Akrakorn)
Post #: 2
RE: [Mod] Ammo Depot acts as Ammo Factory - 5/26/2021 1:19:12 PM   
Akrakorn

 

Posts: 100
Joined: 10/19/2020
Status: offline

quote:

ORIGINAL: BlueTemplar

Cool, thanks !

I guess that you figured out the balance comparing Artisanally-produced Machines to those from Heavy Industry ?


It could probably be better balanced, but right now it's like this:

-Using artisans: [1 metal, 1 IP] = [10 Ammo]
-Level 1 "ammo factory": [1 metal] = [15 Ammo]
-Level 2 "ammo factory": [1 metal] = [20 Ammo]
-Level 3 "ammo factory": [1 metal] = [25 Ammo]
-Level 4 "ammo factory": [1 metal] = [30 Ammo]
-Level 5 "ammo factory": [1 metal] = [35 Ammo]
-Level 6 "ammo factory": [1 metal] = [40 Ammo]

(in reply to BlueTemplar)
Post #: 3
RE: [Mod] Ammo Depot acts as Ammo Factory - 5/26/2021 5:34:55 PM   
zgrssd

 

Posts: 3091
Joined: 6/9/2020
Status: offline
quote:

Notes
Doesn't work with existing saves.

That kinda has to be a asumed with any mod.
The way how assets, Stratagems and Events are stored in teh savegames makes savegame compatible mods nearly impossible.

(in reply to Akrakorn)
Post #: 4
RE: [Mod] Ammo Depot acts as Ammo Factory - 5/26/2021 6:09:41 PM   
Akrakorn

 

Posts: 100
Joined: 10/19/2020
Status: offline

quote:

ORIGINAL: zgrssd

quote:

Notes
Doesn't work with existing saves.

That kinda has to be a asumed with any mod.
The way how assets, Stratagems and Events are stored in teh savegames makes savegame compatible mods nearly impossible.


It's good practice to put it anyway in case people are not aware of it.

(in reply to zgrssd)
Post #: 5
RE: [Mod] Ammo Depot acts as Ammo Factory - 6/2/2021 7:21:41 PM   
nadia911


Posts: 51
Joined: 3/24/2009
Status: offline
Thanks!!!

(in reply to Akrakorn)
Post #: 6
RE: [Mod] Ammo Depot acts as Ammo Factory - 12/7/2021 5:05:59 PM   
ggm


Posts: 138
Joined: 5/26/2007
Status: offline
Bunkers don't seem to have defence bonuses.

Bunker Level 6 doesn't produce any research.

_____________________________

Alas, poor Yorick!--I knew him, Horatio; a fellow of infinite jest, of most excellent fancy: he hath borne me on his back a thousand times; and now, how abhorred in my imagination it is! my gorge rises at it.
William Shakespeare Hamlet

(in reply to nadia911)
Post #: 7
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