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[1.09.03b] cities/zones allow to play multiple cards of limited assets/artifacts

 
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[1.09.03b] cities/zones allow to play multiple cards of... - 5/23/2021 5:25:36 AM   
phyroks

 

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After updating from 01 to 03b you can play more than 1 Automate Cloning Facility/Gravitonic Collector/Subterran Sensor on single town. I did not have more artifact cards but it seems all of them now ignore limits?
Post #: 1
RE: [1.09.03b] cities/zones allow to play multiple card... - 5/23/2021 11:42:52 AM   
BlueTemplar


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Related ?
https://www.matrixgames.com/forums/tm.asp?m=5024042

(in reply to phyroks)
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RE: [1.09.03b] cities/zones allow to play multiple card... - 5/23/2021 12:45:16 PM   
phyroks

 

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dont have cards for those so dont know, maybe? both cards should have notification saying the zone already has the asset, but artifact are not upgraded like those are.

Edit: After testing some more cards, it seems all cards under "zones" no longer check for limitations, you are also able to build multiple scientific outposts in single zone.

< Message edited by phyroks -- 5/23/2021 1:16:07 PM >

(in reply to BlueTemplar)
Post #: 3
RE: [1.09.03b] cities/zones allow to play multiple card... - 5/23/2021 2:47:21 PM   
zgrssd

 

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Joined: 6/9/2020
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The actuall code that is in the if and set parts of Stratagems can only be changed by a new savegame.

That would mean the bug is in the code that is actually counting the amount/levels of a asset.

(in reply to phyroks)
Post #: 4
RE: [1.09.03b] cities/zones allow to play multiple card... - 5/24/2021 3:27:26 AM   
misterprimus

 

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Joined: 3/12/2021
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quote:

ORIGINAL: zgrssd

The actuall code that is in the if and set parts of Stratagems can only be changed by a new savegame.

That would mean the bug is in the code that is actually counting the amount/levels of a asset.

I noticed that with the zoo, it doesn't do anything if you play it besides use up the card / PP. If you play something like a gravity power generator, you actually get another gravity power generated in that zone, so you end up with two (and get the benefit of both).

(in reply to zgrssd)
Post #: 5
RE: [1.09.03b] cities/zones allow to play multiple card... - 5/24/2021 3:27:57 AM   
misterprimus

 

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quote:

ORIGINAL: zgrssd

The actuall code that is in the if and set parts of Stratagems can only be changed by a new savegame.

That would mean the bug is in the code that is actually counting the amount/levels of a asset.

Also are you saying it's not something that can be fixed with a patch; only with a brand new game?

(in reply to zgrssd)
Post #: 6
RE: [1.09.03b] cities/zones allow to play multiple card... - 5/24/2021 10:04:42 AM   
zgrssd

 

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Joined: 6/9/2020
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quote:

ORIGINAL: misterprimus


quote:

ORIGINAL: zgrssd

The actuall code that is in the if and set parts of Stratagems can only be changed by a new savegame.

That would mean the bug is in the code that is actually counting the amount/levels of a asset.

Also are you saying it's not something that can be fixed with a patch; only with a brand new game?

I am saying the opposite - this should not be tied to a new game. The code that is executing the checks seems to be broken, so it can be fixed with a patch.

(in reply to misterprimus)
Post #: 7
RE: [1.09.03b] cities/zones allow to play multiple card... - 5/24/2021 9:42:06 PM   
misterprimus

 

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Then it must be a recent change since this was no the case in the past.

(in reply to zgrssd)
Post #: 8
RE: [1.09.03b] cities/zones allow to play multiple card... - 5/25/2021 10:25:22 PM   
zgrssd

 

Posts: 3014
Joined: 6/9/2020
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quote:

ORIGINAL: phyroks

After updating from 01 to 03b you can play more than 1 Automate Cloning Facility/Gravitonic Collector/Subterran Sensor on single town. I did not have more artifact cards but it seems all of them now ignore limits?

I think I see the issue, propably in the loading routines. For Cloning Facility the if logic is:
"che(249,11,ZONEID,3102)<1"
it should be "chk(249,11,ZONEID,3102)<1"

< Message edited by zgrssd -- 5/25/2021 10:26:32 PM >

(in reply to phyroks)
Post #: 9
RE: [1.09.03b] cities/zones allow to play multiple card... - 5/26/2021 2:01:43 AM   
misterprimus

 

Posts: 74
Joined: 3/12/2021
Status: offline

quote:

ORIGINAL: zgrssd

quote:

ORIGINAL: phyroks

After updating from 01 to 03b you can play more than 1 Automate Cloning Facility/Gravitonic Collector/Subterran Sensor on single town. I did not have more artifact cards but it seems all of them now ignore limits?

I think I see the issue, propably in the loading routines. For Cloning Facility the if logic is:
"che(249,11,ZONEID,3102)<1"
it should be "chk(249,11,ZONEID,3102)<1"

Huh? Is this game open source or something?

(in reply to zgrssd)
Post #: 10
RE: [1.09.03b] cities/zones allow to play multiple card... - 5/26/2021 10:40:10 AM   
zgrssd

 

Posts: 3014
Joined: 6/9/2020
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quote:

ORIGINAL: misterprimus


quote:

ORIGINAL: zgrssd

quote:

ORIGINAL: phyroks

After updating from 01 to 03b you can play more than 1 Automate Cloning Facility/Gravitonic Collector/Subterran Sensor on single town. I did not have more artifact cards but it seems all of them now ignore limits?

I think I see the issue, propably in the loading routines. For Cloning Facility the if logic is:
"che(249,11,ZONEID,3102)<1"
it should be "chk(249,11,ZONEID,3102)<1"

Huh? Is this game open source or something?

I turned on Debug Mode - that way I can see the data from the running game.

(in reply to misterprimus)
Post #: 11
RE: [1.09.03b] cities/zones allow to play multiple card... - 6/1/2021 7:52:27 AM   
Vic


Posts: 7880
Joined: 5/17/2004
Status: offline
@zgr
Nice try. But "che" is an allias for "chk" :)

@anybody
If you can get me savefile to illustrate this i'll find out what is going on for the next patch. Please email it to vic@vrdesigns.net and link to this thread.

best wishes,
Vic

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to zgrssd)
Post #: 12
RE: [1.09.03b] cities/zones allow to play multiple card... - 6/1/2021 9:53:19 AM   
bavarian kid

 

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sample file for this issue and https://www.matrixgames.com/forums/tm.asp?m=5024042 issue has been sent

(in reply to Vic)
Post #: 13
RE: [1.09.03b] cities/zones allow to play multiple card... - 6/1/2021 12:07:44 PM   
zgrssd

 

Posts: 3014
Joined: 6/9/2020
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quote:

@zgr
Nice try. But "che" is an allias for "chk" :)

It would still work if it was simply the Alias that is broken, so the game would complain about that "che" thing being a unknown order

It would not be a issue if the alias works. But as the saying goes: "If - and only if!"

Given that we have at least 3 people observing this, it is likely to be a systemic issue.

< Message edited by zgrssd -- 6/1/2021 12:08:49 PM >

(in reply to Vic)
Post #: 14
RE: [1.09.03b] cities/zones allow to play multiple card... - 6/1/2021 2:44:46 PM   
Vic


Posts: 7880
Joined: 5/17/2004
Status: offline
Thanks for save files (JH, Christian)! Will be fixed upcoming patch.

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to zgrssd)
Post #: 15
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