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Possible problem with shattered units in build queue

 
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Possible problem with shattered units in build queue - 5/21/2021 11:38:31 PM   
Lascar


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In one my PBEM games I am seeing where three shattered land units that met the criteria for being placed in the Build Queue seem to be caught in an endless loop. When they are ready to be deployed I put them on the map. However, in the following turn they don' remain on the map and go back into the queue. Anyone else seeing this behavior?
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RE: Possible problem with shattered units in build queue - 5/22/2021 2:02:56 AM   
AlvaroSousa


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I'll check it out

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RE: Possible problem with shattered units in build queue - 5/22/2021 8:10:21 AM   
ncc1701e


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A question regarding this new rule. If a unit, with an elite specialization, shatters and goes back in the queue. Will it come back with elite specialization?

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RE: Possible problem with shattered units in build queue - 5/22/2021 8:58:29 AM   
ncc1701e


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Another question regarding this:


quote:

ORIGINAL: AlvaroSousa

If you shatter because of odds YOU DIE.
If you have NO retreat path, like Malta then YOU DIE.
If you can't connect to a supply source when you retreat YOU DIE.
If you can connect to a supply source, don't have a retreat path because the hexes are filled you shatter back to the queue if you retreat.

Shatter because of odds is due to being overrun and destroyed with a few soldiers running away.




When the supply calculation is done? For example, if my Axis armored corps are progressing, the S key overlay will show that the conquered hexes are not yet in supply.

When pressing the next player button i.e. Allies player within the same turn, are my Axis armored units in supply or not yet?

< Message edited by ncc1701e -- 5/22/2021 9:06:44 AM >


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Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

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RE: Possible problem with shattered units in build queue - 5/22/2021 1:34:09 PM   
AlvaroSousa


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It traces in the moment if supply is possible.

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- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

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RE: Possible problem with shattered units in build queue - 5/22/2021 3:37:30 PM   
CHINCHIN

 

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quote:

If you can connect to a supply source, don't have a retreat path because the hexes are filled you shatter back to the queue if you retreat.


Does this happen in the official version or in a beta?


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RE: Possible problem with shattered units in build queue - 5/22/2021 4:23:03 PM   
ncc1701e


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This is in the latest beta that you can download here:
https://www.matrixgames.com/forums/tm.asp?m=4735812

April 6th, 2021

Beta 1.00.10 Beta 11u1

Fixed Victory calculations vs A.I. games
Fixed scenarios where Allies go first build queue delay bug
Fixed bug running continuous naval scripts twice
Fixed events editor bug not clearing on load
Fixed Canadian HQ now has a name
Fixed transport script bug loading garrisoning unit
Change air units only on naval mission will intercept fleets but will still fly ground support
Fixed naval support does not work if the fleet is in port
Change reduced UK starting army by 100 strength reflecting historical starting forces
Fixed interdiction and pursuit report titles
Fixed land/air not losing 5% when loaded in port
Fixed A.I. experience bonus levels with scripted and queued units

April 27th
Beta 1.00.10 Beta 2

Fixed attacking air being destroyed hanging the game bug
Fixed North African scenario initial Axis upgrades taking production
Added ready date to support units
Fixed general stats overflow
Fixed supply depot at Tengeder in N.A. 1941 scenario so it can get supply
Added combat value when clicking on enemy land units next to friendly land units
Fixed convoy trade reset PP/OP bug
Change units that shatter due to no retreat path go into the build queue if they can trace to a supply source


_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to CHINCHIN)
Post #: 7
RE: Possible problem with shattered units in build queue - 5/22/2021 5:22:44 PM   
Harrybanana

 

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quote:

ORIGINAL: Lascar

In one my PBEM games I am seeing where three shattered land units that met the criteria for being placed in the Build Queue seem to be caught in an endless loop. When they are ready to be deployed I put them on the map. However, in the following turn they don' remain on the map and go back into the queue. Anyone else seeing this behavior?


Are you playing this game with the latest official version or the beta? With the latest official version Shattered units stay destroyed and should not be put in the build queue at all. In my pbem game with Hadros where I was the Allies (read the AAR) we were playing the official version; but a couple of my Shattered Russian armies showed up in the build queue. We think this may have happened because Hadros also plays with betas. In any event, the same thing happened to me. I put one of the Russian armies onto the map and the next turn it disappeared back into the build queue.

So if you are playing with the latest official version, don't worry about it. Those Shattered units shouldn't be showing up in your build queue anyway so just don't deploy them on the map. But if you are laying with the beta , than yeah you have a problem. If so, is your opponent also playing with the beta?

(in reply to Lascar)
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RE: Possible problem with shattered units in build queue - 5/22/2021 5:32:17 PM   
AlvaroSousa


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It's been fixed. It was on my end. Shortly I will upload a new beta.

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- Assault on Democracy SC2
- Map Image Importer SC3

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Post #: 9
RE: Possible problem with shattered units in build queue - 5/22/2021 5:32:33 PM   
AlvaroSousa


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It was kicking it back to the production queue when you placed it.

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Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

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Post #: 10
RE: Possible problem with shattered units in build queue - 5/25/2021 8:53:03 PM   
ncc1701e


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Works fine with 1.00.10 Beta 3. Units are no longer going back into the queue.

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to AlvaroSousa)
Post #: 11
RE: Possible problem with shattered units in build queue - 6/13/2021 8:43:39 PM   
ncc1701e


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quote:

ORIGINAL: AlvaroSousa

It traces in the moment if supply is possible.


Sorry, I am a little slow. So these three units were surrounded end of last German turn, but my opponent managed to move this unit here during the Allies turn.




Attachment (1)

< Message edited by ncc1701e -- 6/13/2021 8:46:58 PM >


_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to AlvaroSousa)
Post #: 12
RE: Possible problem with shattered units in build queue - 6/13/2021 8:46:28 PM   
ncc1701e


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If I am attacking them and that they shatter, looks like they are back in their supply net.
So, this rule applies. Correct?

quote:

If you can connect to a supply source, don't have a retreat path because the hexes are filled you shatter back to the queue if you retreat.





Attachment (1)

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to ncc1701e)
Post #: 13
RE: Possible problem with shattered units in build queue - 6/13/2021 9:05:45 PM   
ncc1701e


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quote:

ORIGINAL: AlvaroSousa

It traces in the moment if supply is possible.


Second question is linked to contested hex. According to the manual:
quote:

Contested Hex — The hex a land combat occurs marks that hex as contested until the end of the turn. Empty contested hexes may not be used for calculated retreat.


and later:
quote:

A land unit can’t retreat through enemy controlled or empty contested hexes.


Now, I do have a question regarding supply. In the following picture, the red hexes are owned by Soviet Union.
Is there a supply network and does it go through contested hexes?





Attachment (1)

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to AlvaroSousa)
Post #: 14
RE: Possible problem with shattered units in build queue - 6/13/2021 9:06:27 PM   
ncc1701e


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From: Utopia Planitia Fleet Yards
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I really want to know if these two units on the left are out of supply and can be attacked or not yet?
Because all hexes remaining are contested hexes.




Attachment (1)

< Message edited by ncc1701e -- 6/13/2021 9:07:03 PM >


_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to ncc1701e)
Post #: 15
RE: Possible problem with shattered units in build queue - 6/14/2021 1:47:57 AM   
AlvaroSousa


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If they can trace a potential supply path to a source they go to the queue. That's it. Which means friendly hexes.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to ncc1701e)
Post #: 16
RE: Possible problem with shattered units in build queue - 6/14/2021 5:00:32 PM   
ncc1701e


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That's clear, thanks!

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to AlvaroSousa)
Post #: 17
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