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[1.09.03] Water = Logistic collapse

 
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[1.09.03] Water = Logistic collapse - 5/19/2021 8:15:42 PM   
nadia911


Posts: 51
Joined: 3/24/2009
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Hi, I am in a game with several cities, 16 plus the capital, my logistics network is collapsed, so I could deduce this is because several cities, not all, around half, produce automatic 5k of water, when sent to the SHQ collapse the logistics network, this did not happen in previous games so it strikes me that it happens now, I am playing with version 1.09.03, is there any way to stop this automatic water production or reduce it in part? bug?

Thank you

Excuse my english

< Message edited by nadia911 -- 5/19/2021 8:16:37 PM >
Post #: 1
RE: [1.09.03] Water = Logistic collapse - 5/19/2021 10:58:53 PM   
BlueTemplar


Posts: 887
Joined: 4/29/2010
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By "collapsed", you mean bottlenecked ?

Water doesn't consume any (ground) logistic points (imagine free pipelines next to every road and rail), so it can't be that ?

< Message edited by BlueTemplar -- 5/19/2021 10:59:51 PM >

(in reply to nadia911)
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RE: [1.09.03] Water = Logistic collapse - 5/20/2021 11:32:52 AM   
zgrssd

 

Posts: 3033
Joined: 6/9/2020
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According to "5.11.1.7. weIGht of CarGo"
Fuel, Water, IP, Energy and Storage Capacity travels the logistics network for free.

It is not what is causing your issues.

< Message edited by zgrssd -- 5/20/2021 11:33:27 AM >

(in reply to BlueTemplar)
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RE: [1.09.03] Water = Logistic collapse - 5/20/2021 2:08:02 PM   
nadia911


Posts: 51
Joined: 3/24/2009
Status: offline
Then I'll keep investigating, thank you

(in reply to zgrssd)
Post #: 4
RE: [1.09.03] Water = Logistic collapse - 5/20/2021 5:33:48 PM   
zgrssd

 

Posts: 3033
Joined: 6/9/2020
Status: online

quote:

ORIGINAL: nadia911

Then I'll keep investigating, thank you

Check if you got the Storage Capacity to supply Energy and Fuel.
Zones try to keep 1 turn consumption (2 for Food) in reserve. The remaining storage is transfered to the SHQ.

Keep in mind that you need next turns consumption in storage before you hit end turn - this turns production and retreival is to late.

The most likely causes of logistics issues with new Conquests are Food and Building Material (particulary Metal) because you ended up building too much or have too many workers there.

(in reply to nadia911)
Post #: 5
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