From: Carson City, NV
The best way to describe "unfinished" is that the menus are clumsy, unintuitive, things that should be there just are not, commanding ships is lacking, and I open menus and expect more than what is there. I expect to select a ship and right click somewhere for them to go, with maybe a menu of options for when they get there. No in game help, that's a real no no to me. Paradox has excellent examples of in game help, and the Galactic Civ series sure could use it. How to move ships, explain the items that can be constructed by the Constructor ship, on and on and on... Gal Civ III is pretty, the world moves around very nice, the ship building is very good, but still unintuitive to use. It would also be nice to move the dialogs around, like the stuff on the right, I prefer them on the left, but that's not important. Just nice to have.
A poster above said that it lacked personality. That's exactly how I feel when playing all three games. No personality.
Stellaris and HOI4 are hard games to learn, but there is in game help that solves about any problems. HOI4 even has in game videos. I'd like to see something like this in the next version.
< Message edited by LarryP -- 5/26/2021 9:16:00 PM >