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New Mod - 5/13/2021 7:25:25 PM   
CHINCHIN

 

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Now that we have verified that Mods can be used for games in PBEM. I return to the mod I was doing, and I would like the experts to comment on what they think would be interesting to change.

My mod changes the following:
1) If Vichy North Africa is attacked by the Allies, Vichy France is annexed by the axis. As long as Vichy France remains neutral.
2) If there is a coup in Yugoslavia, it will happen if it is not attacked before the date 03/27/1941. The Croatian nation is created, with a division in Zagreb, and Croatia joins the Axis. Yugoslavia becomes pro-ally normally.
3) The merchant marine is built in 90 days.
4) The Netherlands now has 20 merchants and 2 escorts.
5) Norway now has 20 merchants.
6) Tech “Fighter-Bombers” 1941 (+1 Tactical) / 1944-1945 (+2 Range)
7) Tech “Intercept” 1942-1943 (+1 Range) / 1944-1945 (+2 Range)
8) Tech “Close Support” 1942-1943 (+1 Range) / 1944-1945 (+2 Range)
9) Tech “Naval Air” 1942-1943 (+1 Range) / 1944-1945 (+2 Range)

Planned and under study.
10) A major penalty if the axis declares war on Vichy. At least before 1943.
11) That Iraq join the axis on 02/04/1941
12) Penalty if UK declares war on Syria, or Iraq, before 02/04/1941
13) Penalty if UK attacks Vichy Africa before 01/01/1942.


_____________________________

My native language is Spanish, and no English language mastery, sorry.
Post #: 1
RE: New Mod - 5/13/2021 8:16:57 PM   
AlvaroSousa


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#1 already happens for the A.I.
#2 you need to carefully script that then make accommodations for the Axis NOT invading it


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Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

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Post #: 2
RE: New Mod - 5/14/2021 7:58:27 AM   
CHINCHIN

 

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quote:

ORIGINAL: AlvaroSousa

#1 already happens for the A.I.
#2 you need to carefully script that then make accommodations for the Axis NOT invading it


Ok,

Thanks Alvaro.

_____________________________

My native language is Spanish, and no English language mastery, sorry.

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Post #: 3
RE: New Mod - 5/14/2021 11:11:47 AM   
sillyflower


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quote:

ORIGINAL: AlvaroSousa

#1 already happens for the A.I.



so why not for mere humans?

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Post #: 4
RE: New Mod - 5/14/2021 12:49:37 PM   
stjeand


Posts: 651
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From: Aurora, NC
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Why more range for the fighters?
I think all advancements should be moved 1 to the left...what I mean is 1939 should not be 1940 and so on...then add a new 1945
That way a 39 Anti-tank vs 39 Assault actually means something different rather than having to wait a year to be different.

You should also fix Detection and Naval air not gaining anything in 1945...they should have +1 anti sub and +1 Naval
Alvaro said he missed that.

Other thoughts...
-Change French Armor to a division...or basically 10 STR and lower cost. The French had NO idea how to use armor and still should not.
-UK should not be able to build armor or mech until 1940...That would fix the BEF overpower issue and not really overly affect them in my eyes. This is more realistic as they did not know the full effect of armor until after the invasion of France.
-IF the Germans do not invade Norway by March 1940 the MS automatically join the UK. Norway should have 25 MS...
-IF the Axis do not invade the Netherlands by Dec 41, the MS automatically join the UK.
-Greece should have 10 MS.
-Denmark should have 6 MS.




Under review adds

I think the UK should be able to invade Syria before Iraq joins the Axis...at least a month in advance.

(in reply to sillyflower)
Post #: 5
RE: New Mod - 5/14/2021 1:38:57 PM   
AlvaroSousa


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Detection has been fixed for the next patch
Any armored corps is mixed armor divs and inf divs. Usually 1-2 or 2-1 for western allies

All the MS were based on historical amounts.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to stjeand)
Post #: 6
RE: New Mod - 5/14/2021 2:42:49 PM   
stjeand


Posts: 651
Joined: 1/10/2021
From: Aurora, NC
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quote:

ORIGINAL: AlvaroSousa

Detection has been fixed for the next patch

All the MS were based on historical amounts.
Any armored corps is mixed armor divs and inf divs. Usually 1-2 or 2-1 for western allies



I agree with your MS amounts, validated checking each country...BUT...

Since travelling to almost any of the locations to deliver/pickup PP / Oil takes an average of 2 weeks 1 way...each MS basically would move to the location empty 1 turn...then back with PP / Oil on the next turn. So half the number makes more sense as well it gives the Axis a reason to attack which as we are seeing they are not anymore.
After reading the article that Harry provided Norway was planning to let the Allies use their MS anyways so "gifting" them after a set date give the Allies a bonus and makes no reason NOT to invade Norway.
Same with the Netherlands...I suspect that the Japanese attack would allow them to let the UK use their ships.

Add to that many of the Dutch MS were in the Pacific...and they were left / used there by the Allies, not sure if that was addressed
I am sure WP World War will address it.
in WP Pacific or how that would affect WP Europe.


As for armor...I just feel France should not have any or if they did they would just be a division size.
They should probably also have a Cavalry on the map and replace an infantry with it. France still had them and thought they were useful...surprise.

But we are just playing around with thoughts is all.

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Post #: 7
RE: New Mod - 5/14/2021 5:40:21 PM   
CHINCHIN

 

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Joined: 9/2/2012
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I think all airplanes increased their autonomy during the war, and I see a lot of difference between Escorts, up to +18 rank, with Interceptors.

I study everything you say about technologies.

What you say about the armored I think can be done, in the same way as the movement factor of the Russian armored, you can give them 10STR and a corresponding price, and on a specific date they go up to 20STR, and on another date a 30STR. It is also necessary to take into account for the price of the unit, that later it will cost them to raise the STR by 60% of the purchase price.

And everything else that you comment can also be done with events, or adding it directly to the scenario.

I think Syria was invaded so that the axis would not help Iraq. It was not in the Allied plans to invade Iraq or Syria until the coup in Iraq, if I am not mistaken.

Diplomacy could be activated for PBEM, we could increase loyalty towards one side or another with events, depending on who is attacked or what is done, plus the random factor of the influence points could give a lot of play.

_____________________________

My native language is Spanish, and no English language mastery, sorry.

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Post #: 8
RE: New Mod - 5/17/2021 7:01:41 PM   
CHINCHIN

 

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Joined: 9/2/2012
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I already have the following changes made:

Technologies:
1) Assault: 1939-1940 +1 Firearms
2) Anti-Tank: 1939 +1 Artillery / 1940 +1 Guns
3) Breakthrough: 1939 +1 operation
4) Heavy armor: 1939 +1 Tank
5) Interceptors: 1939 +1 Defense / 1940 +1 Air / 1941-1943 +1 Range / 1944-1945 +2 Range
6) Escort Fighters: 1939 +1 Range
7) Fighter-Bombers: 1941 +1 Tactical / 1944-1945 +2 Range
8) Close Support: 1939 +1 Tactical / 1940 +1 Defense / 1941-1943 +1 Range / 1944-1945 +2 Range
9) Strategic: 1939 +1 Strategic / 1940-1941 +2 Range
10) Naval Air: 1939 +1 Naval / 1940 +1 Defense / 1941-1943 +1 rango / 1944-1945 +2 Range / 1945 +1 Naval
11) Detection: 1939 Range 4 / 1940 +1 Anti-Sub / 1945 +1 Anti-Sub

Armored and mechanized French and UK, 15/15 STR, until 08/01/1940, which go to 30/30. Price mechanized 240PP and armored 288PP.





Attachment (1)

< Message edited by CHINCHIN -- 5/17/2021 7:02:08 PM >


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My native language is Spanish, and no English language mastery, sorry.

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Post #: 9
RE: New Mod - 5/17/2021 7:03:03 PM   
CHINCHIN

 

Posts: 305
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Armor Tech




Attachment (1)

< Message edited by CHINCHIN -- 5/17/2021 7:09:45 PM >


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My native language is Spanish, and no English language mastery, sorry.

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Post #: 10
RE: New Mod - 5/17/2021 7:04:52 PM   
CHINCHIN

 

Posts: 305
Joined: 9/2/2012
Status: offline
Figthers Tech




Attachment (1)

< Message edited by CHINCHIN -- 5/17/2021 7:08:33 PM >


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Post #: 11
RE: New Mod - 5/17/2021 7:09:20 PM   
CHINCHIN

 

Posts: 305
Joined: 9/2/2012
Status: offline
Bomber Tech





Attachment (1)

< Message edited by CHINCHIN -- 5/17/2021 8:40:59 PM >


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My native language is Spanish, and no English language mastery, sorry.

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Post #: 12
RE: New Mod - 5/17/2021 7:11:20 PM   
CHINCHIN

 

Posts: 305
Joined: 9/2/2012
Status: offline
Naval Tech




Attachment (1)

_____________________________

My native language is Spanish, and no English language mastery, sorry.

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Post #: 13
RE: New Mod - 5/19/2021 8:34:06 AM   
ncc1701e


Posts: 5039
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline

quote:

ORIGINAL: CHINCHIN

1) If Vichy North Africa is attacked by the Allies, Vichy France is annexed by the axis. As long as Vichy France remains neutral.


Yes but what about the French fleet in Marseille? Is it destroyed as historically?

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to CHINCHIN)
Post #: 14
RE: New Mod - 5/19/2021 8:37:26 AM   
ncc1701e


Posts: 5039
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From: Utopia Planitia Fleet Yards
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quote:

ORIGINAL: stjeand

Other thoughts...
-Change French Armor to a division...or basically 10 STR and lower cost. The French had NO idea how to use armor and still should not.


For me, French had not the logistics early war to have 9-10 operation points for their armor. Look at their limited counter attack during 1940 campaign. They must be limited to 5 operation points like USSR imo. I don't even know why it is not in the stock game.

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to stjeand)
Post #: 15
RE: New Mod - 5/19/2021 9:52:53 AM   
CHINCHIN

 

Posts: 305
Joined: 9/2/2012
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quote:

Yes but what about the French fleet in Marseille? Is it destroyed as historically?

You can indicate a percentage of success to join the allies, it goes to 100%, I set it to 50%, but it can be set to 0% so that it is destroyed. What is your opinion?
quote:

For me, French had not the logistics early war to have 9-10 operation points for their armor. Look at their limited counter attack during 1940 campaign. They must be limited to 5 operation points like USSR imo. I don't even know why it is not in the stock game.

I think Stjeand says it because of his combat strength more than than his mobility. If they have 15STR their strength is similar to infantry. I think it's fine like this.



< Message edited by CHINCHIN -- 5/19/2021 9:59:18 AM >


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Post #: 16
RE: New Mod - 5/19/2021 3:19:09 PM   
stjeand


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From: Aurora, NC
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I do agree with the lower French mobility though...

The French had some nice heavy tanks early in the war. The issue was...

1) They were S L O W
2) They spread them out rather than use them like the Germans...so they were not as effective.
Also be sure that since they are 15STR they cost much less...not half...should cost whatever an armor costs 360...-15 repair points, which if I remember should be 225...

The one concern to watch is if they can do much repairing...if they can may have to lower them to 10 STR costing 180...
That way they can't just build a bunch and "repair" them all up. I think that would take too long though. But a good test...I think they could get a 15 up to a 25...but not much higher.


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Post #: 17
RE: New Mod - 5/19/2021 4:27:58 PM   
CHINCHIN

 

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Joined: 9/2/2012
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I put the movement of the French armored at 7.

Armored Price 30/30 = 360 / Price 15/15 = (360/2) + (360/2 x 0.60) = 288

Mechanized Price 30/30 = 300 / Price 15/15 = (300/2) + (300/2 x 0.60) = 240

The armored and mechanized recover the 30/30 in October 1940, it will cost to recover them and their price is not inexpensive. If you put them at 10/10 it will lower their price and they can do more.

< Message edited by CHINCHIN -- 5/19/2021 4:29:27 PM >


_____________________________

My native language is Spanish, and no English language mastery, sorry.

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Post #: 18
RE: New Mod - 5/19/2021 6:45:34 PM   
ncc1701e


Posts: 5039
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From: Utopia Planitia Fleet Yards
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quote:

ORIGINAL: CHINCHIN

quote:

Yes but what about the French fleet in Marseille? Is it destroyed as historically?


You can indicate a percentage of success to join the allies, it goes to 100%, I set it to 50%, but it can be set to 0% so that it is destroyed. What is your opinion?


50%, well it might prevent an Allied player to invade Vichy NA too early...

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to CHINCHIN)
Post #: 19
RE: New Mod - 5/28/2021 8:52:44 PM   
CHINCHIN

 

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Joined: 9/2/2012
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The event that increases the STR of armor to 30/30 works for new units, but units already on the map that start with STR 15/15 do not increase, they stay that way. I guess it doesn't work like the movement and it can't be done.

The creation of Croatia does not work for me either, I suppose that Yugoslavia does not work the same as France. There is no option for peace negotiations if Belgrade falls and Zagred does not.

_____________________________

My native language is Spanish, and no English language mastery, sorry.

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Post #: 20
RE: New Mod - 6/4/2021 6:47:03 PM   
CHINCHIN

 

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Joined: 9/2/2012
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Changes implemented so far.

Technologies:
1) Assault: 1939-1940 +1 Firearms / 1941 +1 defense
2) Anti-Tank: 1939 +1 Artillery / 1940 +1 Guns
3) Breakthrough: 1939 +1 operation
4) Heavy armor: 1939 +1 Tank
5) Interceptors: 1939 +1 Defense / 1940 +1 Air / 1941-1943 +1 Range / 1944-1945 +2 Range
6) Escort Fighters: 1939 +1 Range
7) Fighter-Bombers: 1939 +2 Range / 1941 +1 Tactical / 1944-1945 +2 Range
8) Close Support: 1939 +1 Tactical / 1940 +1 Defense / 1941-1943 +1 Range / 1944-1945 +2 Range
9) Strategic: 1939 +1 Strategic / 1940-1941 +2 Range
10) Naval Air: 1939 +1 Naval / 1940 +1 Defense / 1941-1943 +1 rango / 1944-1945 +2 Range / 1945 +1 Naval
11) Detection: 1939 Range 4 / 1940 +1 Anti-Sub / 1945 +1 Anti-Sub
12) Warships: 1939 +1 defense / 1940 +1 Surface
13) Carriers: 1940 +1 Naval

Countrys:
France: Armored 20/20 STR, 250PP and movement 7. Until 08/01/1940, which goes to a movement of 9.
France: Shipsyard -10
Norway: 30 MM
Holland: 20 MM
Greece: 10 MM
Denmark: 6MM

Events:
1) If Norway remains neutral on 04/01/1940, it joins the Allies.
2) Axis minefields in Skagerrak Straits (Norway) on 05/01/1940
3) Germany collapses Vichy France when allies take Algiers and the USA is in the war
4) Germany occupies continental Vichy france in response to allied attack on Spain

Map:
1) Softer weather zone around Oslo to facilitate invasion in bad weather.
2) Holland's Inland Lake is no longer a beach but an ocean, so it is not possible to carry out invasions.


Any more changes that you can think of?


_____________________________

My native language is Spanish, and no English language mastery, sorry.

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Post #: 21
RE: New Mod - 6/6/2021 3:07:04 PM   
ncc1701e


Posts: 5039
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: offline
That's nice. Anything you can do to add partisans in Yugoslavia?

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to CHINCHIN)
Post #: 22
RE: New Mod - 6/7/2021 7:56:25 AM   
CHINCHIN

 

Posts: 305
Joined: 9/2/2012
Status: offline
quote:

ORIGINAL: ncc1701e

That's nice. Anything you can do to add partisans in Yugoslavia?


There is a percentage of appearance, but for partisan units to come out, I haven't seen it. I check it.

< Message edited by CHINCHIN -- 6/7/2021 8:03:03 AM >


_____________________________

My native language is Spanish, and no English language mastery, sorry.

(in reply to ncc1701e)
Post #: 23
RE: New Mod - 6/15/2021 8:39:42 AM   
CHINCHIN

 

Posts: 305
Joined: 9/2/2012
Status: offline
You can download the mod in:

https://www.matrixgames.com/forums/tm.asp?m=5036309

_____________________________

My native language is Spanish, and no English language mastery, sorry.

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Post #: 24
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