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Resource Store+Pool - 5/12/2021 6:12:06 PM   
rob89

 

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The Resource Store + Pool level (in metrics) is plummeting.

Is it possible to limit consumption?

thanks in advance

regards
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RE: Resource Store+Pool - 5/12/2021 6:38:50 PM   
Bamilus


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You can change max TOE% of units. Many of the elements are produced on an "as needed/as requested" basis, so reducing the max TOE% would reduce the demand and hence reduce the resource use each turn.

< Message edited by Bamilus -- 5/12/2021 6:40:13 PM >


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RE: Resource Store+Pool - 5/12/2021 7:10:41 PM   
CapAndGown


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quote:

ORIGINAL: Bamilus

You can change max TOE% of units. Many of the elements are produced on an "as needed/as requested" basis, so reducing the max TOE% would reduce the demand and hence reduce the resource use each turn.


I do not think resources are used to make ground elements. I believe resources are used to make supply. Supply is used to make ground elements. (Don't quote me on this, but this is how it was in WitE1.)

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RE: Resource Store+Pool - 5/12/2021 8:24:10 PM   
Bamilus


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quote:

ORIGINAL: CapAndGown


quote:

ORIGINAL: Bamilus

You can change max TOE% of units. Many of the elements are produced on an "as needed/as requested" basis, so reducing the max TOE% would reduce the demand and hence reduce the resource use each turn.


I do not think resources are used to make ground elements. I believe resources are used to make supply. Supply is used to make ground elements. (Don't quote me on this, but this is how it was in WitE1.)


Yes but I'd imagine limiting TOE would reduce the number of supplies produced. But don't know for sure. It could be the heavy industry will just produce to capacity every single turn no matter what and in that way you're correct it wouldn't have an impact and there's essentially nothing you can do to control it.

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RE: Resource Store+Pool - 5/12/2021 9:32:46 PM   
Denniss

 

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resources are used to produce supply and synth fuel. Some of it may be used by transportation system (locomotives require coal) or population but I'm not sure on this.

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RE: Resource Store+Pool - 5/12/2021 9:49:35 PM   
Bamilus


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quote:

ORIGINAL: Denniss

resources are used to produce supply and synth fuel. Some of it may be used by transportation system (locomotives require coal) or population but I'm not sure on this.


Correct but supply gets used to make ground elements. But thinking about it more Im pretty sure heavy industry will always build supply to capacity, so there's no way to change resource consumption. However, you can then control supply consumption by changing max TOE%. So you can control the output but not the input, but it's kind of moot since resources are mainly used to make only supplies, anyways.

< Message edited by Bamilus -- 5/12/2021 9:50:06 PM >


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RE: Resource Store+Pool - 5/13/2021 8:22:33 AM   
loki100


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this short thread sets out the basic elements of the production system:

https://www.matrixgames.com/forums/tm.asp?m=4988522

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RE: Resource Store+Pool - 5/13/2021 8:44:15 AM   
rob89

 

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quote:

ORIGINAL: Bamilus

But thinking about it more Im pretty sure heavy industry will always build supply to capacity, so there's no way to change resource consumption.


That's the point, I guess. No way to reduce resource consumption until the pool is empty.

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RE: Resource Store+Pool - 5/15/2021 4:05:27 PM   
rob89

 

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Resources are a major constraint for German production.
The resources are used to produce H.I. factors and Synth.Fuels.

When the total of resources produced is not enough (almost always, the initial pool ends soon), why not have the possibility to give different priority to H.I. and Synth.Fuels?

The H.I. are used for supplies and therefore for armaments, vehicles, etc. But fuel is essential.
Leaving priority management to the player doesn't seem unhistorical or gamey to me ...

regards

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RE: Resource Store+Pool - 5/15/2021 5:12:25 PM   
Bamilus


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I dont disagree with you per se, but remember this game is more about operations than production (at least for Axis). The way it's designed now makes the game a lot easier to balance since the fuel and resource production create a consistent and largely predictable constraint on the Axis starting near the end of 1942. Would be a lot harder to code for AI and players if people could fully customize and control production (e.g. stopping all aircraft production and instead make panzers the entire game).

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RE: Resource Store+Pool - 5/15/2021 6:28:32 PM   
rob89

 

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sorry, maybe I haven't explained myself.

I am not thinking of managing production (even if there are absurd costraints, as the historical number of vehicles / aircraft produced for each single model-submodel!) but only of being able to prioritize the only basic and limited resource of Germany, the coal (pratically, in the game = 'resource') between the industrial production (HI) and synthetic fuel, at least until the fuel industry is destroyed ...

After all, we are talking about a simulation, over a period of four years: if the result must be absolutely the same as the historical one, in every details, it is not worth trying ...

And then, it seems to me, that WitE 1 allowed production to be reduced for each country, in order to maintain reserves of essential resources ... Here, it seems to me, this possibility has also been removed ... maybe I'm wrong ...

regards

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RE: Resource Store+Pool - 5/15/2021 6:54:46 PM   
Bamilus


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Yea, I understand more what you're saying. I think that's fair to prioritize between production and synthetic fuel. Maybe add a post in the feature suggestion. I could certainly see the benefits of having that flexibility.

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