there isn't three people on the face of this planet who can understand how to use WRA and the other stuff related to it.
There are plenty, it just takes awhile to "click" for some weeks, others months or years. The recent enhancements that showing the red|yellow differences for inheritance is a helpful recent addition in this regard so you can more easily see when something doesn't match a parent or child - which often you want them different, but it's a helpful indicator when you into one of those "god damn it why is it not doing what I thought I told it to do" situations and you're looking for a cause. ;)
My tip, is not to bite off too much in any one session, and do as you're doing watch video tutorial (even if you have to 1/2 speed them), then play around yourself with topics covered in tutorials or videos, and slowly learn the database. It's a game you learn over months not days.
"Why isn't there a setting that overrides all of the other WRA settings called " you are the f'ing trained pilot, use the number of missiles or bombs that gets the job done?" instead of all that other horseshit? "
Well there sort of is with use missile defense value, but it a more complicated topic than that as there are assumptions with that number with certain type of munition used against it.
But say you're trying to idk hit a Bunker (Large C3M) that is 1200dmg pt + heavy or special armor.
It has a somewhat accurate generic missile defense value of like 6. But 6 of what? 6 mavericks or sdb's aren't going to going to make a big dent (probably 30%) even if they all hit directly. You gotta best guess based on munitions involved, armor, how many will get through to target,and at times the number of aimpoints (that little number next to the target square). This can take some planning, and database lookups about the target being hit, which idk frankly is what 1/2 this game is about. So you'll find that something like 6 ~200dmg pt munitions (jassm) may not do the job if like in this case there is special armor, yet 6 ~200pt penetrating munitions that have direct hits will(jassm-pen), or 3 525+dmg (agm-86d) pt precision penetrating munitions will kill it. So not only does warhead size matter, but type matters.
Swap that example with a modern radar and sam site, say it's got dmg pt of like 0 but 12 mount aim points to hit, you fire off 16 munitions at it, say 3 get through, RNG throws you a bone and 1 actually knocks out the FCR component. Do you need to waste more munitions at it? Well you might if it's CEC or it has some other way to launch or maybe it's search radar is still a problem for you, but if not, then you're done, mission kill but the ai can't really know that - not from wra selection perspective anyway.
When in doubt there is always manual\micro control shift-f1 to fire exactly how many you want, of what you want, targeted at who you want, and I use it...often.
< Message edited by KnightHawk75 -- 5/14/2021 11:54:08 AM >