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How does AI handle carriers and island invasions?

 
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How does AI handle carriers and island invasions? - 5/11/2021 1:22:20 PM   
Solaristics


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Use of carriers and island invasions seems to be a real challenge for AIs playing Pacific theatre games. I remember Uncommon Valor and more recently Hearts of Iron struggling, either not being able to island hop or losing carriers to very careless moves. How does Warplan AI handle these?
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RE: How does AI handle carriers and island invasions? - 5/11/2021 1:55:14 PM   
Franky007


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I have just finished playing the Solomons scenario, playing as the Axis, i am not impressed:

I took Port Moresby and Townsville (Australia) early on. I was never threatened there.
The allied AI was very passive until october 43 where he retake the Munda island.

Final score Axis: 420, Allied: 300

(in reply to Solaristics)
Post #: 2
RE: How does AI handle carriers and island invasions? - 5/11/2021 2:00:39 PM   
AlvaroSousa


Posts: 9294
Joined: 7/29/2013
Status: online
If I answer this technically then you will know exactly how it plays and it will remove all the fun. Even in WitP players figured out how the A.I. works and overcame it.

Only thing I can say is that it exploits the game mechanics best it can.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Solaristics)
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RE: How does AI handle carriers and island invasions? - 5/11/2021 2:11:40 PM   
Solaristics


Posts: 163
Joined: 2/20/2002
From: UK
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quote:

ORIGINAL: AlvaroSousa
If I answer this technically then you will know exactly how it plays and it will remove all the fun.


Thanks for the reply. I don't really want to know how the AI works, I just want to be reassured it won't leave its carrier open to easy kills for no good reason too often and that it knows how to island hop.

(in reply to AlvaroSousa)
Post #: 4
RE: How does AI handle carriers and island invasions? - 5/11/2021 2:13:08 PM   
Solaristics


Posts: 163
Joined: 2/20/2002
From: UK
Status: offline

quote:

ORIGINAL: Franky007

I have just finished playing the Solomons scenario, playing as the Axis, i am not impressed:

I took Port Moresby and Townsville (Australia) early on. I was never threatened there.
The allied AI was very passive until october 43 where he retake the Munda island.

Final score Axis: 420, Allied: 300


Thanks for the comments. What's your experience with the campaign game? Perhaps the AI takes time to muster its forces for a counterattack.

(in reply to Franky007)
Post #: 5
RE: How does AI handle carriers and island invasions? - 5/11/2021 2:41:22 PM   
Franky007


Posts: 123
Joined: 3/10/2005
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I am still learning the game. I am playing the smaller scenarios first.

(in reply to Solaristics)
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RE: How does AI handle carriers and island invasions? - 5/11/2021 2:43:13 PM   
gwgardner

 

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For a better AI game, always give it a increase in supply and experience.

The AI carrier and invasion handling is adequate, sometimes brilliant, sometimes inadequate. Not as good as a human player, but humans also made serious mistakes historically. So my experience is that it won't leave you frustrated most of the time.

(in reply to Solaristics)
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RE: How does AI handle carriers and island invasions? - 5/11/2021 2:47:25 PM   
Solaristics


Posts: 163
Joined: 2/20/2002
From: UK
Status: offline

quote:

ORIGINAL: gwgardner

For a better AI game, always give it a increase in supply and experience.

The AI carrier and invasion handling is adequate, sometimes brilliant, sometimes inadequate. Not as good as a human player, but humans also made serious mistakes historically. So my experience is that it won't leave you frustrated most of the time.


Thanks. Immersion breaking behaviour is my key concern.

Pity it doesn't support synchronous multiplayer as it would be an instant buy.


(in reply to gwgardner)
Post #: 8
RE: How does AI handle carriers and island invasions? - 5/11/2021 2:57:51 PM   
AlvaroSousa


Posts: 9294
Joined: 7/29/2013
Status: online
It also takes time to balance and better a specific scenario.

Like for example you taking Townsville, now I can alter the A.I. in the scenario to handle this.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to Solaristics)
Post #: 9
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