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Amphibious HQ - 5/11/2021 8:01:22 AM   
Chris21wen

 

Posts: 6091
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
I'm confused over how they work.

I played Husky and moved the Amph HQ to their target hex at sea and basically left them there.

I'm now playing Breakout and Pursuit and the Amph HQ are not at sea but on land.

In both scenarios they are functioning as normal but I don't understand why ones at sea the other on land?

Also what to do with them once you have decent port. Do you just leave them acting as temp ports etc. until such time as you need them again?
Post #: 1
RE: Amphibious HQ - 5/11/2021 8:10:56 AM   
loki100


Posts: 9255
Joined: 10/20/2012
From: Utlima Thule
Status: online
they do a lot of things:

a) loaded with invasion troops in a port, they build preperation and deliver those units to the planned invasion beach, they can move around during the turn but must be back in the port at the end of the turn;
b) next to a temporary port (a beachead), they keep that port in existence if they are in such a hex at the end of the turn;
c) next to (or in) a captured level 1/2 port they auto-repair it in the next logistics phase - they have to be in the hex at the end of the turn;
d) moved around during the turn they leave a pattern of naval interdiction behind them - very useful for isolating ports in the axis logistics phase (northern/eastern edge of Sicily as a hint), can be vital in holding open sealanes in a heavily contested invasion;
e) moved next to a ground combat they contribute naval gunfire to the attack, if they are adjacent to an attacked unit they contribute naval gunfire to the defense - note they only need to be there at the moment of combat - naval guns do a lot of serious damage
f) placed next to an enemy unit they deny it the chance for reserve re-action (can be very useful in Italy)
g) left next to an enemy unit at the turn end they inflict attrition (but also take attrition)

so for Husky a+b+c+d+e are probably the key missions

in Breakout e+f+c+b are

Note that the unit has to be in different places during the turn depending on the focus and can often combine a or b with d-f or d-f with c. g is fairly esoteric and not something I'd regularly do.

< Message edited by loki100 -- 5/11/2021 8:13:00 AM >


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(in reply to Chris21wen)
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RE: Amphibious HQ - 5/11/2021 8:48:52 AM   
Chris21wen

 

Posts: 6091
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
Thanks. Have to read all that and ingest it.

(in reply to loki100)
Post #: 3
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