From: Back in Blighty
In WW2 the allies had far more and more reliable data about future weather patterns because the bad weather basically comes from the Atlantic and the arctic circle. The axis had very little if any information gathering capability in either.
So why do es the axis player have the advantage of knowing what the weather will be in the allies next turn when it should be the other way round, as has been corrected in WiTE2?
Clearly, the weather cannot change at the start of the allied turn, because the turn is over the same time period as the axis turn. The solution is that, at the start of the allied turn X, the allies should be notified of what the weather will be in turn X+1 in the reports section. In other words, a simple (I assume) notification change and not a game mechanic one.
This said, as I know nothing about programming, I just assume that this change would be very easy to make. I do not invite Alvaro to spend much time on a relatively minor issue. I have no idea whether the same change would be appropriate for WPP as I don't know much about that theatre, and nothing about weather forecasting issues there.
Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi
Reply: They already know you're a gamer. What other shame can possibly compare?