From: Utlima Thule
I am new and just learning; not really playing.
Now, I just watched the SDJ tutorial on SUs.
He said (for the Germans). Set all HQs 0. Thus, the SUs will all percolate to OKH. Now, pull down 9 to the Corp before attacking (and don't move it that turn, and have it in range of its divisions). Its divisions will be able to pull SUs as needed in their attacks for the turn. I guess when the turn is over they will percolate back up to the OKH pool. He said nothing about MP penalties doing this.
This is what he recommended running v1.0 of the game. Of course, it did sound gamey that all the Reich's artillery sits in a big rail yard in Berlin and gets transferred out to lower commands at the speed of light.
I imagine some rules must have changed to make players commit to investing SUs into their HQ commands.
Given that I am a total noob at GG and WITE2 ...
Could someone lay out for me in v1.00.12 the most noob friendly way of handling SUs? I am not looking for optimal results, but rather optimal simplicity to avoid being overwhelmed in my play. I plan to master details later; much later.
Thank you kindly for your time and patience!
the easiest way (& it actually works as well) is to start from your corps, basically use the SU priority indicators to mark the formations you wish to prioritise, over a few turns the SUs will settle into that pattern. Set the higher commands to 0 so they won't hold any formations but allow them to redistribute.
For the corps, don't have many at '3' - that is not 3 SUs that is 3 of each major type, 1 for a secondary sector, 2 for a key formation probably is all you need.
Point is, for about t1-t5, the SUs are not that important for the axis player, you don't have the set piece or marginal battles where they come into play as an important asset. Use this approach and they will be in place when you need them.
To me, the 2 key armies for SU allocation are 11A (Odessa and later Sevastopol) and 18A (not just taking Leningrad but reaching the damn place)