I haven't played the game since near launch but a buddy wants to have a game. I'll be Axis.
Can I ask: using current patch 1.10, what are "valid" axis strategies to follow?
IMHO there are 2 valid Axis Grand Strategies after the conquest of France. Either Attack Russia in 41, or Conquer the UK in 41. Of these, the Russian strategy is the safest and most popular. But even if you choose this grand strategy there are still numerous decisions you have to make including:
1. To conquer Norway and the Netherlands or not? Most players now don't for the reasons I explained in your other post
2. To conquer Vichy France and French North Africa or not? I generally do to keep the Allies as far away from Italy as possible. But I know a lot of players don't as it is a lot of ports to garrison and it gives the Allies the French Fleet. Both are valid IMHO.
3. To conquer Yugoslavia or not?
4. To conquer Greece or not? I generally don't, but many players do.
5. To conquer Malta?
6. How large a force to commit to Africa? In my AAR with Magic Missile (who is a very good player) he essentially abandoned Africa completely and used all his saved resources to build an incredibly strong force for Barbarossa. This is a viable strategy.
7. How many U-Boats to build?
Overall is it worth it to try to take Egypt? To take Malta? (and if so how is it done - in particular Malta) To take Greece? Should Yugo be attacked before the "coup" in March 41? If the coup happens do they actually join allies or just "tilt" allied?
Egypt is a very tough nut to crack. I usually don't even try. There are two exceptions. One is if I can capture a port in Syria or Palestine. This is possible if the British don't conquer Vichy Syria or otherwise don't properly garrison. The other exception is if I am performing Sealion.
What is a safe basic strategy to follow for Italian research and production?
Research: Assault (I think it is a waste to research both Assault and anti-tank), Heavy Armour (though in some games I have disbanded my Italian armour and mech and built lots of Mountain troops), Interceptors (in the beginning, but I often disband my fighter at some point), Close Support and Warships (it is expensive to upgrade but can give the British a few surprises).
Production: Usually build another armour, several mountain corps and lots of small corps (for garrisons). Of course, you also have to build some landing ships to keep the British honest and some supply trucks.
What is a safe basic strategy to follow for German research and production?
Research: Assault, Breakthrough (until achieve 41 tech), Heavy Armour. Interceptor, Close Support and Attack subs
Production: It is very important that as soon as Poland is conquered you put all your infantry into garrison mode and use the production to build at least 2 (and preferably 3) Armour, 2 to 4 Mechanized and 1 Fighter for the Battle of France. Depending on how many armour/mech you build you may want to also build another para and a TAC bomber. Also build some supply trucks. Enough that you can use up 20 to 30 per turn in France. After France is conquered what you build will depend on your grand strategy. If Sealion you will need to build Landing Ships and perhaps more air units. If Barbarossa, you will want to have at least 8 or 9 armour and 5 or so Mechanized and 20+ Infantry to be used in Russia alone. Some players build even more armour/mech than this. Save enough production that most of your units (except garrisons) will upgrade as soon as you get a tech advance.
Should the KM be used up as raiders or saved for something else? Should subs be built?
I used to send the KM out raiding. But my recent experience is that it takes a lot of damage quickly. Other players seem to have better luck. I suggest using it opportunistically if, for example, you believe most of the RN is in the Med. In any event, do not raid with the KM until the France is conquered (and the French Fleet is removed).
Does Denmark have to be attacked or does it fall automatically to Germany by some event? Same for Norway?
I seem to remember that when I originally played I felt that the "anti-tank" inf and the "heavy armor" tanks "escort" fighters were better technologies to research and use. Is it still slanted this way?
Heavy armour definitely. The other two I don't think so. The Axis can't afford to research too many techs. Since most Axis units start with the Assault Tech you obviously have to research this and therefore can't afford the Anti-tank tech. Generally speaking I don't think the Axis need the range of the escorts as in most cases it is easy enough for them to get their fighters within 6 hexes of where they need to be. Besides, the Germans start with 40 interceptor tech.
It is different for the Allies.
I also seem to recall that Russia should build lots of cav and never upgrade its' initial weak armies since those were never very good and just a waste of manpower and production and they should be simply disbanded as the struggle with Germany progressed. Is this still the case?
Russia's small corps have been upgraded a bit and will now convert to "small" armies (which can be combined into large armies). So I build lots of them, not cavalry. As soon as they are built they are put into garrison mode and not upgraded. The vast majority of them will be destroyed. Those that aren't I will either disband for production, use as garrisons or combine into large armies. I also build 3 armour prior to Barbarossa.
Any other advice for Axis welcome - ty!
< Message edited by Harrybanana -- 5/15/2021 6:13:10 PM >