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Scenarios starting resources Pools

 
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All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Scenario Design and Modding >> Scenarios starting resources Pools Page: [1]
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Scenarios starting resources Pools - 5/9/2021 4:22:19 PM   
rob89

 

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The Scenarios starting resources Pools, for HI, Res, Oil, Synth, seems to be a fixed quantity.

Where the data are stored?

thanks in advance

regards
Post #: 1
RE: Scenarios starting resources Pools - 5/10/2021 12:48:28 AM   
Top(W.)Model


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Joined: 7/17/2020
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You can use the editor to load scenario or generic data. This allows you to see such data and/or to tweak it in order to modify the way the game works (by changing manpower or fuel production multplier, etc.)

(in reply to rob89)
Post #: 2
RE: Scenarios starting resources Pools - 5/14/2021 6:05:09 PM   
rob89

 

Posts: 326
Joined: 4/24/2013
Status: offline

quote:

ORIGINAL: Top(W.)Model

You can use the editor to load scenario or generic data. This allows you to see such data and/or to tweak it in order to modify the way the game works (by changing manpower or fuel production multplier, etc.)


OK,

but my question is different.
Where the data of the starting pools for HI, Res, Oil, Synth are stored? In which file or editor function can be edited?

The same for the 'built' aircraft and AFVs.
For ex., in the Stalingrad to Berlin scenario, a lot of aircraft/AFVs models start with a 'built'
figure (some very 'strange' figures, for Dec.1942; see production details, 'built' column). Where can I edit them?

thanks in advance

regards


(in reply to Top(W.)Model)
Post #: 3
RE: Scenarios starting resources Pools - 5/14/2021 6:30:07 PM   
Denniss

 

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see ground elements 1474-1489 for pool changes

(in reply to rob89)
Post #: 4
RE: Scenarios starting resources Pools - 5/15/2021 3:28:26 AM   
rob89

 

Posts: 326
Joined: 4/24/2013
Status: offline

quote:

ORIGINAL: Denniss

see ground elements 1474-1489 for pool changes


thanks !!!

(in reply to Denniss)
Post #: 5
RE: Scenarios starting resources Pools - 5/15/2021 4:38:11 AM   
rob89

 

Posts: 326
Joined: 4/24/2013
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In the end I still have to understand how the system calculates the number of assets already built ('built' column in the production screen, for planes and AFVs) and where this data is stored ...

(in reply to rob89)
Post #: 6
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