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Retro mod - 5/9/2021 12:51:27 AM   
Magpius


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From: Melbourne, Australia
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Started Work.
Big Changes from Europe is Ocean and Tiles.
Terrain and Units unchanged for the moment.




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RE: Retro mod - 5/9/2021 9:08:46 AM   
Rasputitsa


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Liked the WarPlan Europe Retro Map, looking forward to this one.

_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

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RE: Retro mod - 5/10/2021 2:44:27 PM   
paulferris1964

 

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Looking forward to this one, too

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RE: Retro mod W.I.P - 5/12/2021 11:57:49 AM   
Magpius


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From: Melbourne, Australia
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Land outline @ base tile tweak





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< Message edited by Magpius -- 5/12/2021 12:02:16 PM >

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RE: Retro mod W.I.P - 5/12/2021 12:02:58 PM   
Magpius


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From: Melbourne, Australia
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with country overlay




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RE: Retro mod W.I.P - 5/12/2021 12:04:27 PM   
Magpius


Posts: 1580
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From: Melbourne, Australia
Status: offline
Still tweaking resources, terrain.
Unit updates also.
Trying to get this looking like cardboard and paper.
The glitch on the sea hexes, maybe a terrain tile tweak.
Hunting down pixels... sigh.

< Message edited by Magpius -- 5/12/2021 12:05:47 PM >

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RE: Retro mod W.I.P - 5/12/2021 2:02:56 PM   
AlvaroSousa


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So you know the tiles on the map are 90x76.

So the edges need to be precise.

It looks like to me the lower left corner of the tile.png map that is empty has an row or two of pixels dropping down from the tile above.

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Creator Kraken Studios
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- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

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RE: Retro mod W.I.P - 5/12/2021 9:02:01 PM   
Magpius


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Thanks for the feedback. Will check that tile. A layer may have slipped.

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RE: Retro mod W.I.P - 5/15/2021 10:28:50 AM   
Magpius


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Well tiles are more or less done.
(A filter tool had fuzzed a two pixel border around all the land edges).
Still have not decided on base tile color, (rgb value suggestions welcome)
(I Took a look through MWIF, WITPAE and Storm over the Pacific for ideas).
Now that the elements are all on layers, I can change base color at leisure.

So it's on to the terrain and resources tiles.
Then 'The Fill'
Then units.
Then rivers.
Then a general clean up to smooth gaps in pixels.

Sooner or later I'll start playing.






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RE: Retro mod W.I.P - 5/15/2021 10:52:50 AM   
Magpius


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Aiming for lighter and desaturated so the tiles have a good contrast.




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RE: Retro mod W.I.P - 5/21/2021 3:33:37 PM   
paulferris1964

 

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Looking great, Magpius - very much looking forward to this one

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RE: Retro mod W.I.P - 5/22/2021 7:10:06 AM   
Magpius


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Progressing slower than I had hoped.
Real life gets in the way sometimes.
[update: currently on hold; not happy with how it's looking...] apologies.

< Message edited by Magpius -- 6/4/2021 6:22:39 AM >

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RE: Retro mod W.I.P - 6/8/2021 11:16:54 AM   
Magpius


Posts: 1580
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From: Melbourne, Australia
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In between grading papers.
Still dabbling.
Using red numbers to tweak tiles
Blue numbers to identify terrain.
Still working on resources.





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RE: Retro mod W.I.P - 6/8/2021 11:20:05 AM   
Magpius


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From: Melbourne, Australia
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This with country colour switched off.





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RE: Retro mod W.I.P - 6/8/2021 6:21:07 PM   
Rasputitsa


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Looking good.

_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

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RE: Retro mod W.I.P - 6/10/2021 3:42:15 AM   
incbob


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From: Columbia, Missouri
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I really like your terrain. Gives an old map kinda feeling.

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RE: Retro mod W.I.P - 6/10/2021 4:29:25 PM   
PHalen


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+1
I love where this über-cool & very well-made map mod is going now!!
Can’t wait to try it out!

Just a though for consideration:
How about superimposing these classic swamp symbols over marsh green?
(I don’t think there are any swamps on the WP Pacific map?)



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RE: Retro mod W.I.P - 6/13/2021 11:58:56 AM   
Magpius


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That's the plan.
Also check this page for terrain graphics.

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Post #: 18
Tiles.png - 6/16/2021 9:31:30 AM   
Magpius


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Here is the tiles.png file

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RE: Ocean.png - 6/16/2021 9:32:16 AM   
Magpius


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Here is the ocean.png file

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RE: TheFill.png - 6/16/2021 9:32:59 AM   
Magpius


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Here is thefill.png file

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RE: TheFill.png - 6/16/2021 9:34:56 AM   
Magpius


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From: Melbourne, Australia
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The above are work in progress.
Still working on terrain, resources and units.
Don't forget to use the scenario editor to switch map text to dark for best effect.
Feedback welcome.

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Post #: 22
Status - 7/4/2021 11:40:08 PM   
Magpius


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Just wanted to say the mod is on ice for the moment while I play the game.
Using my tiles and ocean mods listed above with
pHalen's units mod, (with blue colour tweaked China units).
Uxbridges' resources, weather and terrain file. (Slightly tweaked to change the white runway and arrows black).
Also used editor to change text from light to dark.

The game now feels suitably 'cardboard' enough to capture the feel I wanted to play.
Will push pixels again at a later date.


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Post #: 23
RE: Status - 7/5/2021 6:38:08 AM   
Uxbridge


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Nice to hear, Magpius. It's good when you finally reach that status. I'm there too, especially since I have now crammed the map with names to fill the large, empty spaces where nothing seems to live.

Give us a screenie from your current map. I'm interested to see it.

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RE: Status - 7/7/2021 7:18:40 AM   
Magpius


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From: Melbourne, Australia
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Map control on and modified Chinese units.




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RE: Status - 7/7/2021 7:21:11 AM   
Magpius


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Map without control colours on.
(apologies for the image sizes).
I need to download a better screengrab tool. Win10 snippet's a joke.




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RE: Status - 7/7/2021 7:23:29 AM   
Magpius


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Will probably tweak weather to add some contrast or drop shadow.
Ditto the trade route dots.

< Message edited by Magpius -- 7/7/2021 7:24:03 AM >

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Post #: 27
RE: Status - 7/7/2021 7:27:51 AM   
Magpius


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With control on and units off.





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RE: Status - 7/7/2021 7:29:58 AM   
Magpius


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With the tiles.png as an underlay a wide variety of map colours can easily be done.

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RE: Status - 7/7/2021 7:33:57 AM   
Uxbridge


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Looks very nice. Just like an old boardgame.

Funny to see one owns graphic mixed with others. But I just changed the resource symbols, and are now trying a new look. I will post a screenshot of it on in my own thread as to not make people confused by showing it here.

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