I have a question.
Strategic bombers can be very effective against ground units -- especially as the war progresses. They replicate the tactical use of these aircraft to "carpet bomb" enemy positions quite nicely. Think Operation Cobra or the attack on Caen in 1944.
There is, however, one thing I cannot understand.
Imagine the Axis has a ground unit in France in the town of Reims and a second unit in an adjacent, open hex. A full concentration of Allied strategic bombers can often completely obliterate the unit ADJACENT to the town, but those exact same bombers are almost completely ineffective attacking the unit located directly IN the town. It is almost as if the town absorbs all of the "hits" while the unit is virtually immune. (There is, of course, a chance that the ground unit will take a hit if located in the town, but the odds are very, very low.)
The problem is, of course, that players can use towns and other urban areas to protect their units from air attack. They sally forth on their turn and return to their urban setting at the end of their move to avoid any enemy response.
Is this a deliberate design element? Or is this a glitch? Based on what happened to Axis units in places like St. Lo, Caen, and elsewhere, it feels like a design glitch to me.