From: Bedfordshire UK
I hope I can get the sub attacks straight someday. I'm sure you guys hope I can too.
#1. I have two separate DD Grps both at 3/3 strength and plenty of oil at sea and within range of a Jap Sub Icon and the DD's are in fleet mode. I alternately try moving each DD grp next to the sub Icon. Nothing happens. I can't attack it. I place the cursor over it and it says two things can't occupy same hex. Is there anything I can do to attack it? Both of my DD grps are sitting on a convoy route near where the sub was located last turn. The sub moved.
It's always difficult representing Subs in a Strategic game, as you are really looking at a map in an central HQ, where the Sub counters do not represent the actual subs, but more that this represents reports of Subs operating in a certain areas.
Mostly no one knows where the actual Subs are until the first torpedo is fired, then the convoys will automatically start defending themselves, provided you have supplied convoy escorts on that route and with the help of any other naval groups, with a sub hunting capability, which may been have placed nearby, within 12 hexes (see Manual extract).
Air units have the advantage in that they might surprise submarines on the surface and they can cover a greater area, giving more chance of Sub detection when aircraft are sent to patrol/attack the suspected area (hex), or subs could be caught, by surface units in shallow seas, where they are more vulnerable.
So overall the game representation is quite accurate, you supply convoys with escorts and place other capable naval units along convoy routes, so that they can add to the anti-sub defence when/if convoys are attacked.
Manual : Sub Hunters – Naval fleets on a convoy hex icon will protect all friendly convoys routes within a 24 hex radius by adding a bonus to any escorts protecting those routes vs subs within the radius. Carrier groups add a 1% bonus to convoy escort damage chances vs subs.
Destroyer groups add a 0.5% bonus to convoy escort damage chances vs subs.
You don't necessarily know where the Subs will attack, so placing your naval Sub hunting support groups along convoy routes is going to be by intuition and guesswork, unless a pattern emerges.
Frustratingly 'cat and mouse', as it was.
Where are shallow seas ?
I have a Sub Grp on picket duty by Canton Island and wondering about vulnerability to surface action, so are all non-deep blue hexes counted as 'shallow', or is it just the very light blue areas which are shallow ?
< Message edited by Rasputitsa -- 5/6/2021 3:26:44 PM >
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