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CMO v1.02 Update - Build 1147.22

 
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CMO v1.02 Update - Build 1147.22 - 4/29/2021 10:57:35 AM   
Dimitris

 

Posts: 13037
Joined: 7/31/2005
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Download: https://drive.google.com/open?id=1u246RNYgXF00HSWELMyiW2DF6TpBP2ul

To apply: Unzip to the CMO installation directory, overwriting as necessary (backup the existing Command.exe, just in case)

NOTE: This is a public beta. Standard disclaimers apply.


Build 1147.22 Release Notes (changes from Build 1147.21)
------------------------------------------------------------------

* FIXED: SOSUS/SURTASS generating wrong AOU on distant target
* TWEAK: SURTASS sensors now also employ the DSC
* FIXED: #14424 - SOSUS not detecting distant sub
* FIXED: #13904 - Nuke reliability issue
* FIXED: #14407 - Main gun not reloading
* FIXED: #14491 - Rare cases of broken saving process
* ADDED: Visual and IR checks are now also susceptible to look-down clutter. For example it is easier for an IRST (or the plain Mk1 Eyeball) to pick out an aircraft over the horizon line than against the surface background.
* FIXED/ADDED: #14499 - Pathfinding issue: units would eventually get stuck in sloppy areas. Improved how land units speed is computed given slope, terrain type, and the unit's traction system.
* ADDED: #14463: LOS tool with feet as an option
* ADDED: #14495: "4 weapons" WRA option for difficult targets (see this thread for background: https://www.matrixgames.com/forums/tm.asp?m=5000304 )
* TWEAK: [Lua] "UpdateUnit" method can now handle addition/removal of magazine components (just like comms/sensors/etc)
* Added: Setting "PauseOnDBView" (allows not pausing sim when opening DB viewer). Currently set only through Command.ini (PauseOnDBView = True/False)

< Message edited by Dimitris -- 4/29/2021 1:12:35 PM >


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Post #: 1
RE: CMO v1.02 Update - Build 1147.22 - 4/29/2021 11:38:30 AM   
KnightHawk75

 

Posts: 1113
Joined: 11/15/2018
Status: offline
As always thanks for the update, some nice QOL additions.

1 question though relating to [Lua] "UpdateUnit", been wanting that for ages, are there any associated doc updates for it or should I just assume the newly added mode keywords are "remove_magazine" and "add_magazine", and params magid or magazineid, etc?


Edit:
Never mind answered my own questions, it's as suspected above with the later being "magid". Still should make into docs though.
For those wanting a simple example of how to use the addition.
local u = SE_GetUnit({guid='4FH7PU-0HM89QT2P5KHS'}); -- SingleUnitAirfield starts with one mag already.
u = ScenEdit_UpdateUnit({guid=u.guid, mode="add_magazine", dbid=1185});  --"standard 'Munitions' mag
print(u.magazines); --should see two
if #u.magazines == 2 then 
  print("Munitions 1185 added.");
  local magguid = u.magazines[2].mag_guid --just for this example this will suffice.
  if magguid ~=nil then 
      u = ScenEdit_UpdateUnit({guid=u.guid, mode="remove_magazine", magid=magguid});
      if #u.magazines == 1 then 
        print("Munitions 1185 removed."); 
      end
   else print("mag_guid could not be obtained. removal failed.");
  end
else print("mag failed to be added.");
end
print(u.magazines);



< Message edited by KnightHawk75 -- 4/29/2021 12:07:57 PM >

(in reply to Dimitris)
Post #: 2
RE: CMO v1.02 Update - Build 1147.22 - 4/29/2021 1:14:04 PM   
Rain08

 

Posts: 92
Joined: 7/18/2016
Status: offline
Where is the 'PauseOnDBView' setting located? I've been trying to look for it but I can't just seem to find it anywhere.

(in reply to KnightHawk75)
Post #: 3
RE: CMO v1.02 Update - Build 1147.22 - 4/29/2021 2:39:02 PM   
Rory Noonan

 

Posts: 2816
Joined: 12/18/2014
From: Brooklyn, NY
Status: offline
Hi Rain08,

You'll need to manually add this line to your Command.ini file:
PauseOnDBView = True

To turn off:
PauseOnDBView = False


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Post #: 4
RE: CMO v1.02 Update - Build 1147.22 - 4/29/2021 3:02:21 PM   
c3k

 

Posts: 346
Joined: 4/25/2017
Status: offline
Thanks!!!

(in reply to Rory Noonan)
Post #: 5
RE: CMO v1.02 Update - Build 1147.22 - 4/29/2021 3:33:54 PM   
Rain08

 

Posts: 92
Joined: 7/18/2016
Status: offline

quote:

ORIGINAL: Rory Noonan

Hi Rain08,

You'll need to manually add this line to your Command.ini file:
PauseOnDBView = True

To turn off:
PauseOnDBView = False



Neat, thanks!

(in reply to Rory Noonan)
Post #: 6
RE: CMO v1.02 Update - Build 1147.22 - 4/29/2021 6:30:34 PM   
Parel803

 

Posts: 409
Joined: 10/10/2019
From: Netherlands
Status: offline
Thaks for the update and all the advices/examples given by all.
with regards GJ

(in reply to Rain08)
Post #: 7
RE: CMO v1.02 Update - Build 1147.22 - 4/29/2021 7:07:41 PM   
mikerohan

 

Posts: 48
Joined: 5/23/2007
Status: offline

quote:

ORIGINAL: Dimitris

[...]
* FIXED/ADDED: #14499 - Pathfinding issue: units would eventually get stuck in sloppy areas. Improved how land units speed is computed given slope, terrain type, and the unit's traction system.
[...]



That was fast. Thanks!

(in reply to Dimitris)
Post #: 8
RE: CMO v1.02 Update - Build 1147.22 - 4/30/2021 3:39:31 PM   
boogabooga

 

Posts: 305
Joined: 7/18/2018
Status: offline
Thank you.

quote:

ADDED: Visual and IR checks are now also susceptible to look-down clutter. For example it is easier for an IRST (or the plain Mk1 Eyeball) to pick out an aircraft over the horizon line than against the surface background.


Perhaps you can model camouflage effects now.

(in reply to mikerohan)
Post #: 9
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