but I often set up separate missions for those types
Yup, separating things into separate mission often works around oddities or just needed to get things to operate the way one might prefer.
Like even if the oecm "escorts" aircraft always went airborne first, just due to speed differences they can end up far far behind.
@orca - I've seen the same behavior, all bunched up as effectively their own group (till engaging anyway) following 1 un-viewable flight plan with no course table, with no easy or obvious way to avoid it or choose some other alternative. If it's by explicit design idk, probably not, probably just the nature of how escorts are implemented,I agree it's kinda weird it many cases. I just don't ever use "escorts" and create separate supporting missions, and at times lua around the issues (though just separate missions and launch timing offsets solve most challenges 2/3 times), especially when it comes to ocem situations and aircraft of dissimilar types involved.
If you want to use Escorts though and it's the AI you're trying to control escort behavior, you can get the course tables from the other non-escort units, and basically copy them into the escorts tables accomplishing what you want where escorts actually follow the course of specifically generated strike-flightpath - that I have done. If player side, the player can manually set a path for them.
< Message edited by KnightHawk75 -- 4/29/2021 2:09:29 PM >