Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Ai Scripts

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Scenario Design and Modding >> Ai Scripts Page: [1]
Login
Message << Older Topic   Newer Topic >>
Ai Scripts - 4/23/2021 11:35:40 PM   
Karri

 

Posts: 1030
Joined: 5/24/2006
Status: offline
I don't mean the first turn scripts, which I am familiar with from WitE.

I mean the scenario-specific AI scripts, which determine how the Ai functions. Is it possible to modify these somehow, or are they all hard-coded? If the latter would it be feasible to make them editable in some far distant future?

On the same note, would it be possible to get some information on the command numbers headquarters have? I find that if I add HQs to AI it doesn't use them at all. What do the command numbers do?

< Message edited by Karri -- 4/23/2021 11:36:35 PM >
Post #: 1
RE: Ai Scripts - 4/26/2021 3:04:37 PM   
Karri

 

Posts: 1030
Joined: 5/24/2006
Status: offline
Anything?

(in reply to Karri)
Post #: 2
RE: Ai Scripts - 4/26/2021 3:24:20 PM   
loki100


Posts: 9284
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: Karri

I don't mean the first turn scripts, which I am familiar with from WitE.

I mean the scenario-specific AI scripts, which determine how the Ai functions. Is it possible to modify these somehow, or are they all hard-coded? If the latter would it be feasible to make them editable in some far distant future?

On the same note, would it be possible to get some information on the command numbers headquarters have? I find that if I add HQs to AI it doesn't use them at all. What do the command numbers do?


given that Gary has done the core work on the AI I would suspect the regular rules are all in the .exe not the editor.

The AI isn't great about HQ/leadership allocations and so on. One reason (esp if it has to attack a lot) to give it 120 on the morale scores - that means it automatically passes all such tests so only suffers for poor SU assignments instead

_____________________________


(in reply to Karri)
Post #: 3
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East 2 >> Scenario Design and Modding >> Ai Scripts Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.126