From: The Old Northwest
Actually you can see how it got there. If you hover over supply depot in logistics map mode (N) it tells you where the supply came from and how far away. You can see "bottlenecks" by using logistics map mode (N) at end of your turn and seeing where rail lines are yellow/red which indicates high SMP penalties. Lastly, using F2 (rail movement mode) you can see railyard capacity. So, the answer to everything you asked is actually "yes", not "no". And I use all of these details EVERY TURN to improve my situation.
Also, use the Supply tab in Unit CR and supply tab in Location CR. Look at unused vehicles in Depot's which indicates you have a higher supply priority than needed on a depot. There's also tons of other info on that and also you can look at Supply Details tab from Unit tab to see how much freight it got and if it didnt, why didn't it (not enough freight, not enough trucks, or admin failures).
Last thing I'll say: there is much to be desired in ways of presentation. I think the game for the most part gives you the majority of the info you need to make decisions, but much of it is spread over the place (CR, Logistics Map Mode, Rail Movement Map Mode, Turn Summary, Production Screen, Logistics Event Phase log). But, they've continued to make steps to improve this and it's greatly improved from WITE1 (minus a few things).
However, there's a difference between it being somewhat clunky to get the information versus the information not being there at all, which most of it is.
< Message edited by Bamilus -- 4/22/2021 4:00:42 PM >
Paradox Interactive Forum Refugee