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guns and turrets

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> guns and turrets Page: [1]
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guns and turrets - 4/19/2021 7:42:26 PM   
bstarr72

 

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You know I was once fairly active here but for some reason I never did get around to asking this. What do the 'guns' and 'turrets' represent to the game engine? What's the best way to design a fiction ship regarding guns and turrets?

Thanks
Byron
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RE: guns and turrets - 4/19/2021 9:30:20 PM   
Evoken

 

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Joined: 10/23/2019
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Lets take a look at an Iowa class BB

Iowa has 9x16in guns for main armament
Num tab is amount of total guns in a section of the ship(6) , Turrets tab is amount of guns in a single turret (3). So its quite simple

(in reply to bstarr72)
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RE: guns and turrets - 4/20/2021 4:31:22 AM   
bstarr72

 

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Oh!!! All this time I was reading that as 6 guns in 3 front facing turrets and 3 guns in 3 rear facing turrets, which I knew was laughably wrong. LMAO, wow, how did I miss that? Thanks again : )

(in reply to Evoken)
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RE: guns and turrets - 4/20/2021 8:07:05 PM   
CV10

 

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I had the same confusion on this point when I started modding. There's a pdf manual for the scenario editor in the game files and it's got a lot of good information.

I found that whenever I work on ship classes, I need to have the manual's explanation of turrets and guns-per-turret open for quick reference.

_____________________________

"Jack, you have debauched my sloth!" Dr. Stephen Maturin

(in reply to bstarr72)
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