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AI Naval support allocation - 4/19/2021 6:36:58 AM   
Aetius2

 

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How does the AI decide wich BG gets naval support (all on naval supported maps)?

A while back i've seen a post about this subject in the matrix forums but after a lot of searching i can't find it anymore.

Aetius
Post #: 1
RE: AI Naval support allocation - 4/20/2021 4:50:27 PM   
SteveMcClaire

 

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AI Naval support assignment is very simple -- it's designed for a campaign where there are only a few choices for where naval support is possible on any given turn. It's done by checking all the battle groups in the operation/campaign for those that can possibly receive naval support, with priority given to BGs with an 'attack' order.

A unit can receive naval support if:
- It's not moving and the current map allows naval support OR it is moving and the destination map allows naval support.
- It is in full supply OR the battle group has the 'organic heavy artillery' flag set in formations.txt.



(in reply to Aetius2)
Post #: 2
RE: AI Naval support allocation - 4/23/2021 5:41:42 AM   
Aetius2

 

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Thanks for the clarification.

I tried to allocate naval support to all 64 maps.
But there seems to be a 59 map limit.

Aetius

(in reply to SteveMcClaire)
Post #: 3
RE: AI Naval support allocation - 4/23/2021 3:24:41 PM   
ineffable


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Wouldn't setting the 'organic heavy artillery' flag for all formations in formations.txt have the same effect as assigning naval support to all maps?

_____________________________

Quid si

(in reply to Aetius2)
Post #: 4
RE: AI Naval support allocation - 4/23/2021 6:53:02 PM   
SteveMcClaire

 

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In Maps/Stratmap.txt you need to change the first entry for naval support maps to 64 (in the stock game it is 59) -- this is the count of how many naval support map indexes follow -- and then follow this with 0-64 to cover all the maps.

(in reply to Aetius2)
Post #: 5
RE: AI Naval support allocation - 4/23/2021 6:54:39 PM   
SteveMcClaire

 

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Even if the formation has 'organic heavy artillery' set to true they still can't use it on maps that aren't flagged for naval support. In my previous post I should have put a 'AND' between the two lines of conditions to make the logic clear.



< Message edited by SteveMcClaire -- 4/23/2021 6:55:38 PM >

(in reply to ineffable)
Post #: 6
RE: AI Naval support allocation - 4/24/2021 7:46:06 AM   
Aetius2

 

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" -- and then follow this with 0-64 to cover all the maps. "
Don't you mean 0-63?

That's exactly what i did (first entry 64 then the count 0->63)but i get an error message when opening the exe, see attachment.

When i start to remove maps one by one it only works again with 59 maps.

Aetius




Attachment (1)

(in reply to SteveMcClaire)
Post #: 7
RE: AI Naval support allocation - 4/24/2021 9:23:19 AM   
SchnelleMeyer

 

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Yeah, you need to input the screen coordinates for the scenario editor screen too. You must increase the coordinate entries to 64 as well.

(in reply to Aetius2)
Post #: 8
RE: AI Naval support allocation - 4/24/2021 10:45:17 AM   
Aetius2

 

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That did the trick, thanks mate

(in reply to SchnelleMeyer)
Post #: 9
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