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New v1.00.11 Public Beta Available

 
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New v1.00.11 Public Beta Available - 4/17/2021 12:14:43 AM   
Erik Rutins

 

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Hi everyone,

This is not an installer beta update and it's also got some more risky changes and fixes than the first round of updates as we start to make some improvements, but if you'd like to give it a try and don't mind manually unzipping it into your WITE2 installation folder, it has some nice additional changes and fixes for the game.

We should have an installer version of this which will include some data changes as well available next week.

You can download it directly from this link.

Change list:

v01.00.11 Beta – 15 April 2021

• New Features and Rule Changes

1. Reduced the likelihood that ground elements type SP Artillery and Heavy SP Artillery will become involved in direct fire ground combat.
2. CV values on map for mountain units in mountain hexes and ski units in heavy snow now reflect their CV modifiers.

• Bug Fixes and AI Improvements

1. Creating multiplayer games while the PBEM button was turned on in the main menu causes problems with the MP game. Fixed. This will fix any existing server game when it is downloaded.
2. Crash to desktop on loading using 1.00.07, caused by duplicate font loading for some rare system settings. Fixed.
3. Crash to desktop at end of logistics, caused by changing the HQ of a unit In Transfer from a TB (should not be able to do this). Fixed.
4. Non-replacement panzer battalions are incorrectly automatically merging into Panzer Divisions. Fixed.
5. Troops cut off in Leningrad are supplied during German turn and routing over lake. Fixed.
6. No ground support is flying during attacks on city forts. Fixed.
7. Many duplicate AOGs are appearing for the German player. Fixed.
8. AI - AI air assist is creating depots (it should not). Fixed.
9. AI - Some Soviet AI frozen units are still moving 1 hex. Fixed.
10. AI - Made it less likely that AI units will move illegally to escape from a near pocket.
11. AI – Soviet AI moves frozen units (on Romanian border on turn 1 and out of Moscow). Fixed.
12. AI - Axis AI is illegally taking control of Soviet hexes far in the Soviet rear in StoB and RAR scenarios. Also, sometimes Axis AI units warp into these hexes. Fixed.
13. AI - Soviet AI moves into occupied enemy hex in Velikie Luki scenario and forces Axis unit to warp away. Fixed.
14. AI - Germans take Osinovets and Soviet still moves unit onto Lake Ladoga. Fixed.
15. AI – Improved Soviet AI attacks in Red God of War.
16. AI – Improved AI use of reserve and refit modes.
17. AI – Improved Soviet defense of Moscow in 42 and made some improvements in Soviet defense of Leningrad in 41/42.
18. AI - Improved the system that replays first player AI scripts on the first turn of the game. The script should now more accurately recreate what the designer set up in the script.



< Message edited by Erik Rutins -- 4/17/2021 12:15:25 AM >


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RE: New v1.00.11 Public Beta Available - 4/17/2021 1:41:36 AM   
Bamilus


Posts: 972
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From: The Old Northwest
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Nice, great job on continued AI fixes.

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RE: New v1.00.11 Public Beta Available - 4/17/2021 3:28:20 AM   
Gam3r

 

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AI still can't make Bialystok pocket on normal and impossible settings.




< Message edited by Gam3r -- 4/17/2021 3:56:06 AM >

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RE: New v1.00.11 Public Beta Available - 4/17/2021 5:04:56 AM   
Joel Billings


Posts: 32024
Joined: 9/20/2000
From: Santa Rosa, CA
Status: online
That's probably because you need the new scenario file that will be in the installer next week. If you extract the attached file to the /dat/scen folder, you can test out the AI opening. I don't suggest you use this though for a real game since there have been some other generic file changes as well. Best to keep the old 1941 campaign file and just use this new one to test the AI script. It's worked well in our tests.

Attachment (1)

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RE: New v1.00.11 Public Beta Available - 4/17/2021 7:31:43 AM   
Gam3r

 

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Much better! Thanks!!

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RE: New v1.00.11 Public Beta Available - 4/17/2021 12:56:37 PM   
FriedrichII

 

Posts: 57
Joined: 3/16/2021
From: Germany
Status: offline
Thanks!
Does ist break the save games?
Do the new AI improvements work with old save games, or only with new starts?

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RE: New v1.00.11 Public Beta Available - 4/17/2021 2:57:21 PM   
Joel Billings


Posts: 32024
Joined: 9/20/2000
From: Santa Rosa, CA
Status: online
You can use old games and the ai improvements will help old games.

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RE: New v1.00.11 Public Beta Available - 4/18/2021 3:39:32 AM   
Vermin

 

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Joined: 6/12/2018
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One of my Axis Minor rear area AOGs now has emigrated to the frontline and consists of one axix minor bomber group and a whole load of Soviet air groups! Didn't see that coming! I have modded some of the scenario so it may be an error I have induced.


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RE: New v1.00.11 Public Beta Available - 4/18/2021 11:42:43 AM   
Harain1

 

Posts: 71
Joined: 5/3/2014
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issue with construction units assigned to an HQ that is located in a city hex costing 1 AP is still present

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RE: New v1.00.11 Public Beta Available - 4/18/2021 8:01:22 PM   
Erik Rutins

 

Posts: 37114
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: Vermin

One of my Axis Minor rear area AOGs now has emigrated to the frontline and consists of one axix minor bomber group and a whole load of Soviet air groups! Didn't see that coming! I have modded some of the scenario so it may be an error I have induced.



Could you share as save file that shows or even better reproduces that if you have one?


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Erik Rutins
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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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(in reply to Vermin)
Post #: 10
RE: New v1.00.11 Public Beta Available - 4/19/2021 7:50:21 AM   
Vermin

 

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Joined: 6/12/2018
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DISREGARD the above re AOG migration/corruption - I can't read the screen properly.

< Message edited by Vermin -- 4/20/2021 11:38:02 AM >

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RE: New v1.00.11 Public Beta Available - 4/22/2021 11:58:00 AM   
bklooste

 

Posts: 1104
Joined: 4/10/2006
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had an issue but went away on a reload

< Message edited by bklooste -- 4/22/2021 12:10:38 PM >


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