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Still plugging away on this?

 
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Still plugging away on this? - 4/16/2021 11:35:46 PM   
eggmansdaddy

 

Posts: 76
Joined: 3/25/2005
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Just checking in to see if anyone at Matrix is still working on this gem of a game? I know at one point I had a discussion with you guys about issues with making maps I think, but that was a long while back. I see that there are issues with Win 10 installs. I re-installed my game on a Win 10 rig and have not had problems...yet?
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RE: Still plugging away on this? - 4/17/2021 4:42:02 PM   
rickier65

 

Posts: 14183
Joined: 4/20/2000
Status: offline

quote:

ORIGINAL: eggmansdaddy

Just checking in to see if anyone at Matrix is still working on this gem of a game? I know at one point I had a discussion with you guys about issues with making maps I think, but that was a long while back. I see that there are issues with Win 10 installs. I re-installed my game on a Win 10 rig and have not had problems...yet?


Mobius and I were still working on it about a year ago, but it was down to just the two of us (as far as I know). And I don't seem to be very good at modelling, so that left the modelling all on Mobius. I think he finally lost the modelling software he used in a hardware crash, so things pretty much came to a halt.

I tried picking up the skill to model to help, but didnt seem to have much talent at it.

We also started getting some reports of crashes. I was able to reproduce them, but I wasn't able to find what caused them, so they still pop up from time to time.

I've considered recompiling to see if the latest compiler might help, but I haven't.

Mobius and I did make quite a bit of progress on an add-on module, but we never made it to the finish. We also revamped the map maker to simplify some of the texturing things that sometimes slowed down the process of making maps. But we kind of lost steam.

I don't know of any work by anyone at Matrix, but that doesnt mean there is none.

I still think about trying again, but I'm not sure there is much of a pool of players anymore.

Thanks
Rick

(in reply to eggmansdaddy)
Post #: 2
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