does this help?
Tenacity – Affects the intensity of combat and the chance a defender
surrenders in low attacks with a less than 34% retreat chance
Assigning a high combat and mobility general to an HQ would be
a good idea when attacking. Putting a high combat, low tenacity
general would be better when delaying. And putting a high
combat, high tenacity general would be better when defending a
position you don’t want to give up. Generals with a 9 tenacity
Graziani has low tenacity? I haven't checked.
And this, was there no retreat location?
Land Retreat – The combat odds, experience, and some modifiers
determine if the defender retreats. Terrain, tanks, generals,
entrenchment, and the defender’s ant-tank gun factor modify the
base chance of retreat. High odds, 4:1, tank factors, and infiltrator
specialty increase the chance the enemy retreats. Terrain, tanks, antitank
specialty, and guns lower the retreat chance. A land unit may
retreat up to 2 hexes. They retreat to their closest friendly supply
source. If a hex is not available within one move, then a unit checks
if it can retreat 2 hexes. It may always retreat over friendly land units.
If it can’t retreat within 2 hexes, it shatters if it can trace to a supply
source or surrenders if it can’t.
< Message edited by gwgardner -- 4/13/2021 2:22:30 AM >