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帝国(Empire) - A few days away.

 
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帝国(Empire) - A few days away. - 4/10/2021 7:53:04 PM   
Cavalry Corp

 

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From: Sampford Spiney Devon UK
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帝国(Empire)

A few days away...This is a discussion thread for the mod to be released imminently.

A grand campaign mod for AE

Low Tech start High tech finish. Get to grips with the worst equipment before you can play with the best.

Strongly recommended for realistic research and development. Play tested under two day game turns. One year in preparation.



Please dive in with questions, hopes, and fears, we are listening.
If a new neat idea fits we could consider to add its not too late.

A few openers -

What's it based on? RA 8.0 was the base, but it massively changed over time, nothing like 1.1, chosen because I/ we have played that for about 4 years of game time; we know the good, bad and ugly- mostly the good.

What's the setup? - Britain is better prepared, America is more surprised. Japan is seizing an opportunity but is not properly ready itself and has few very modern aircraft at the start.

What about Navy production for Japan? You can build a completely bespoke Navy. Choose the direction of build yourself. Build interim CVL in 42 (maybe instead of powerful surface units) or skip an risk waiting until 43 for better CV sooner. Allied Navy arrives sooner and with more power than historical.

What about aircraft load-outs? - we have added as many as needed to make the game more interesting. Particular emphasis has been placed on patrol aircraft with depth charges. Trying to make realistic operations workable. ASM - yes a few late war, rockets - yes, realistic CV placement of aircraft - yes ( optional rule). Hypothetical but considered variants of aircraft - yes.

What about research and development? This mod is designed for realistic research and development only (some very powerful aircraft arrive late in the war on both sides). But if you want to give Japan a supreme advantage, then you may untick. engines are allowed for research and development as some arrive after the aircraft requires them.

Will I able to tackle the 4E Bomber menace? - Yes probably, or reduce it on the homeland with the right decisions early enough.

What about the minor nations? - France has a bigger presence, but it is generally fixed (early war) to defensive bases. Dutch and Australian forces are slightly enhanced. Britain/ Commonwealth is significantly enhanced. Thailand is present with Air Force and Navy and revised land forces.

What about Monsun Grupee? We have added a comprehensive order of battle for these guys including Captains, surface units, a significant number of U Boats (Italian Boats too that convert to SST), including type XX1 late war, and a couple of U boat aces. A few aircraft too MG, operates from designated and historical bases (optional). No longer will the Indian Ocean be completely safe.

What about China? China should be a thorn in the side of Japan throughout the game. They are significantly enhanced, including significant partisan forces.

What about attacks on more than one port at the beginning of the game? You are welcome to attack any. There are also three carriers in PH at the start!

Will there be another? - No this has been a killer:) But it will be supported ongoing. I will enjoy others mods, doing this has shown me how much work some guys are doing in the community.

Cav


Post #: 1
RE: ۹(Empire) - A few days away. - 4/11/2021 2:30:29 AM   
BBfanboy


Posts: 16677
Joined: 8/4/2010
From: Winnipeg, MB
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Interesting concept, but how do you make the game engine properly use things like DCs on Patrol Aircraft? Does the game engine calculate the odds of a hit based on the weapon alone or on the pilot skills + weapon?

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Cavalry Corp)
Post #: 2
RE: ۹(Empire) - A few days away. - 4/11/2021 3:22:15 AM   
Alfred

 

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quote:

ORIGINAL: BBfanboy

Interesting concept, but how do you make the game engine properly use things like DCs on Patrol Aircraft? Does the game engine calculate the odds of a hit based on the weapon alone or on the pilot skills + weapon?


There is no air dropped depth charge capability in AE. Patrol aircraft can only drop bombs.

Alfred

(in reply to BBfanboy)
Post #: 3
RE: ۹(Empire) - A few days away. - 4/11/2021 8:06:27 AM   
BBfanboy


Posts: 16677
Joined: 8/4/2010
From: Winnipeg, MB
Status: online

quote:

ORIGINAL: Alfred


quote:

ORIGINAL: BBfanboy

Interesting concept, but how do you make the game engine properly use things like DCs on Patrol Aircraft? Does the game engine calculate the odds of a hit based on the weapon alone or on the pilot skills + weapon?


There is no air dropped depth charge capability in AE. Patrol aircraft can only drop bombs.

Alfred

To quote the OP "Particular emphasis has been placed on patrol aircraft with depth charges". I know from previous posts that AE does not have Patrol Aircraft carrying DCs, but I took the OP to mean they had modified the game so they can carry them - else why mention this "emphasis"?
But knowing that they are not in official AE scenarios, I wonder if the attack algorithm for the Patrol Aircraft can handle the calculations for that weapon. Let's see what the OP says, since they have done some testing on their mod.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Alfred)
Post #: 4
RE: ۹(Empire) - A few days away. - 4/11/2021 8:36:42 AM   
Alfred

 

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If "they" had altered the game engine to accommodate aerial depth charges, a new .exe would be necessary. Any indication from the OP that a new .exe had to be installed? No it is just, as is often seen from certain modders, another manifestation of delusions of grandeur that they can correct the game engine. Many of these mods never get played to the finish because it becomes obvious that they are very imbalanced or just break the game.

There is no need to wait for any testing. There simply is no algorithm for aerial depth charges. Irrespective of what they are called, they will be treated as bombs.

Alfred

(in reply to BBfanboy)
Post #: 5
RE: ۹(Empire) - A few days away. - 4/11/2021 9:59:20 AM   
Cavalry Corp

 

Posts: 2839
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From: Sampford Spiney Devon UK
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Alfred,

You could say - "I have done a lot of work looking at modified bombs/settings to simulate DC - would you like to see them?"

You have done a lot of work and given a lot to the game I have no doubt, but its no good if you take a negative all the time or you will end up by yourself in Scn1.

Its not even been posted yet.

I have not set out to correct anything or alter any mechanics of the game - you know that is not possible. Have I said so? If I recall WITP and AE had a multitude of patches and developments over years to get it working.


BB,

Yes, as with other mods these are a version of bombs carried by naval/patrol aircraft, there is no other way (they are called DC because that is their load out, only used in ASW). The concept has been used in other mods, in this one it mainly applies only to aircraft used on maritime patrol. these "bombs" are better than bomb load outs for ASW, and are quite a lot more deadly to submarines. They would not be carried to attack ships. We have relied on other mods using these modified bombs weapons systems. There are less of them in my mod as they have been confined to aircraft associated or could be associated with maritime patrol/ASW. No changes to any part to the system have or could be made. You fly ASW (same skills as before) ,these weapons are carried instead of bombs - thats it.

Play testing has not been carried out by me on these, we have used what others have considered and done but to less extent- with reflection to what happens in the standard game when these weapons hit - the effect is too low. The core of the mod is based on RA 8.0 which I have been playtesting with other guys and was in Aug 44 and running well ( suspended as the other players had personal issues) but there were some things in there the Japanese exploited too far - all sorted. I have another game of Empire V1.1 which we are enjoying very much now in April 42. Forces are pushed on both sides. After seeing the work done by others a long the way I wanted to make it more interesting, hence the load outs as just one of them - it took a very long time.

credits to all others are made in the notes where I knew who they were for things copied and borrowed are made.

(in reply to Alfred)
Post #: 6
RE: ۹(Empire) - A few days away. - 4/11/2021 11:14:15 AM   
Ian R

 

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Joined: 8/1/2000
From: Cammeraygal Country
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Will this be playable against the IJ AI?

By the way, I have some air dropped ASW weapons available in my mod, but they are modeled - after reading JWE's posts on the subject, among others - as GP bomb devices with some tweaked numbers. They do not appear in any 'normal' aircraft load-outs, but some late model allied specialist ASW platforms can deploy the Mk24 Fido on the ASW mission (only) etc.

So, yes, Alfred is correct.

_____________________________

"You may find that having is not so nearly pleasing a thing as wanting. It is not logical, but it is often true."
- Cdr Spock


Ian R

(in reply to Cavalry Corp)
Post #: 7
RE: ۹(Empire) - A few days away. - 4/11/2021 11:59:46 AM   
Cavalry Corp

 

Posts: 2839
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From: Sampford Spiney Devon UK
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Ian,

There is no script done that would be out of my scope. The AI is the same as whatever RA had which I think is nothing from stock. If some one wanted to do one they would be welcome I know some people like the AI.

Yes mine are essentially the same as yours - GP bombs with twists, load out 64 and yes they are limited. A few are combo say x 2 DC , they get one chance but if hit (considered within a few feet of each other)are pretty deadly. In the games I have played over the years SS are not usually sunk by air unless they get two hits in the same turn usually from 250kg GP bombs. From what is read usually ASW, DC attacks result in Death or nothing.

I am open to tweaks and suggestions , thats why I put up this thread- if you wanted to share your stats with me. Happy to send the mod to you for evaluation - you can look over and tell me your ideas or what you see as problems. Just PM me. I have already had significant input from two long term players and one v experienced advisor... there are bound to be issues. Mk 24 Fido is not in the mod by name. Maybe it could be for the sake of good order.

That goes for others, if you want to see it please let me know, would value comments and ideas.


(in reply to Ian R)
Post #: 8
RE: ۹(Empire) - A few days away. - 4/11/2021 7:48:06 PM   
Yaab


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Joined: 11/8/2011
From: Poland
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Well, I like mods, but please move this discussion to the Mod sub-forum.

(in reply to Cavalry Corp)
Post #: 9
RE: ۹(Empire) - A few days away. - 4/11/2021 9:19:38 PM   
BBfanboy


Posts: 16677
Joined: 8/4/2010
From: Winnipeg, MB
Status: online
I have never seen sake contribute to "good order" ...




Attachment (1)

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Cavalry Corp)
Post #: 10
RE: ۹(Empire) - A few days away. - 4/12/2021 9:15:27 AM   
Cavalry Corp

 

Posts: 2839
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
OK please feel free to move I have no idea.

(in reply to BBfanboy)
Post #: 11
RE: ۹(Empire) - A few days away. - 4/13/2021 5:41:54 AM   
Ian R

 

Posts: 2949
Joined: 8/1/2000
From: Cammeraygal Country
Status: offline

quote:

ORIGINAL: Cavalry Corp

Ian,

There is no script done that would be out of my scope. The AI is the same as whatever RA had which I think is nothing from stock. If some one wanted to do one they would be welcome I know some people like the AI.

Yes mine are essentially the same as yours - GP bombs with twists, load out 64 and yes they are limited. A few are combo say x 2 DC , they get one chance but if hit (considered within a few feet of each other)are pretty deadly. In the games I have played over the years SS are not usually sunk by air unless they get two hits in the same turn usually from 250kg GP bombs. From what is read usually ASW, DC attacks result in Death or nothing.

I am open to tweaks and suggestions , thats why I put up this thread- if you wanted to share your stats with me. Happy to send the mod to you for evaluation - you can look over and tell me your ideas or what you see as problems. Just PM me. I have already had significant input from two long term players and one v experienced advisor... there are bound to be issues. Mk 24 Fido is not in the mod by name. Maybe it could be for the sake of good order.

That goes for others, if you want to see it please let me know, would value comments and ideas.




My mod is available for your downloaad & perusal here:

https://www.matrixgames.com/forums/tm.asp?m=4405316

Make sure you read down the thread and get Bill Brown's mod of my mod. You may borrow anything you like.

_____________________________

"You may find that having is not so nearly pleasing a thing as wanting. It is not logical, but it is often true."
- Cdr Spock


Ian R

(in reply to Cavalry Corp)
Post #: 12
RE: ۹(Empire) - A few days away. - 4/13/2021 7:57:17 AM   
Cavalry Corp

 

Posts: 2839
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
Ian thanks - I looked but the link is broken and or expired.

(in reply to Ian R)
Post #: 13
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