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Captured equipment and prisoners of war

 
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Captured equipment and prisoners of war - 4/7/2021 12:10:11 PM   
Pankatron

 

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Hello, I am new to this forum.
I've won my first ever game on the steam beta a few days ago and I noticed that nothing happened with surrendered soldiers and tanks from the enemy regime.

I would find it amusing if I could repurpose captured equipment against the enemy or scrap it for resources.
While the captured soldiers, on the other hand, could lead to some profile decisions, maybe? Send them to work in the mines!
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RE: Captured equipment and prisoners of war - 4/7/2021 12:49:16 PM   
zgrssd

 

Posts: 2666
Joined: 6/9/2020
Status: online
Both things have been requested a number of time. My usual reply:
Equipment and the Manpower are insepeately tied together in the subunits. If there is to be captured equipment, it needs to take manpower from some place.

Prisioners of war should be implementable comapratively easy, but no idea when Vic will get around to that.

(in reply to Pankatron)
Post #: 2
RE: Captured equipment and prisoners of war - 4/8/2021 12:28:44 PM   
stoox

 

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that would be really cool.

Also seeing some X-COM like mechanics with reverse engineering captured enemy equipment would be cool.

(in reply to zgrssd)
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RE: Captured equipment and prisoners of war - 4/8/2021 6:06:52 PM   
Sieppo


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Joined: 12/15/2012
From: Helsinki, Finland
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All of this +1. Prisoner camps would be awesome and also maybe some BP from captured equipment?

(in reply to stoox)
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RE: Captured equipment and prisoners of war - 4/8/2021 6:55:12 PM   
zgrssd

 

Posts: 2666
Joined: 6/9/2020
Status: online

quote:

ORIGINAL: stoox

that would be really cool.

Also seeing some X-COM like mechanics with reverse engineering captured enemy equipment would be cool.

"Reverse Engineering" means getting the model, right?
In reality that is actually not as viable. Germany considered copying the T-34 wholesale. But given that they lacked any of the infrastructure, it would have been as much work as just developing a counterpart themself:
https://www.youtube.com/watch?v=vczPA1xGJQI
And I think Vic is realistic enough in this regard.

And as for adding progress to techs used in the enemy vehicle: I can tell you from Stellaris that this is not a good idea. It allows conquerors to catch up too easily.
Maybe if this Tech gain was limited to the Linear techs? Even if the enemy does not have a higher level of Linear Techs, just looking at their designs might give your designers some ideas.

(in reply to stoox)
Post #: 5
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