From: Jacksonville, FL, USA
While creating scenarios, I've often wondered what a "realistic" approach would be for placing biologics and false contacts underwater. Are there any (ex- or current) submariners, marine biologists, oceanographers, etc. lurking on this forum who would be willing to give their expert opinion? Some of the specific questions I would have are:
1) How should one determine the correct density of whales, fish, etc. for a particular area of the ocean? Casual googling produces interesting charts like this but how much of this is salient from a perspective of disambiguating contacts via sonar?
2) At what depths should they travel? What speeds?
3) From a sonar operator's perspective, how do they move? Erratically or predictably? Do they change speed and depth frequently?
4) How much extra work does ocean life produce in these scenarios for a sonar operator? Do modern analysis systems automatically filter these out for the most part? Was this different in previous eras?
Obviously CMO is a game of abstractions, and "it depends on the scenario" is always going to be the most correct answer—but moving past that, I'd be curious how to approach this as rigorously as possible.
At one time I researched fishing grounds and that, but these days I just provide a reasonable level of Fish Schools, Orcas and Whales usually at a 10-2-1 ratio, Teleport them and set up a Sea Control Patrol Mission or ASW Patrol Mission for them at "Cruise" Speed. I mean they are really an abstraction right now. In ASW one of the biggest ambient noise makers is Snapping Shrimp which aren't in the game. I do keep more biologics closer to the coast than well offshore, but that is about it for me. I tend to play more attention to air routes and shipping lanes, than the biologics.
"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985
I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!