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CMO v1.02 Update - Build 1147.19

 
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CMO v1.02 Update - Build 1147.19 - 4/6/2021 8:48:24 AM   
Dimitris

 

Posts: 13076
Joined: 7/31/2005
Status: online
Download: https://drive.google.com/open?id=1fyVJF1E8aEoMDzKW5xCi84G-8reHYll3

To apply: Unzip to the CMO installation directory, overwriting as necessary (backup the existing Command.exe, just in case)

NOTE: This is a public beta. Standard disclaimers apply.


Build 1147.19 release notes (changes from B1147.18)
------------------------------------------------------------------------

* FIXED: #14438 - Flight xyz RTBing immediately... message spam
* FIXED: #14459 - Spawned Aircraft could have a negative AGL altitude
* FIXED: Cargo mission not clearing Items when removing motherships
* FIXED: #14458 - LUA issues involving posturing via LUA Code involving Unknown Contacts
* FIXED: #14364 - Crashing JASSM & JASSM-ER
* FIXED: #13757 - CMO Nuclear Weapons Issues (one aimpoint mount in target facility unaffected by blast, torpedoes not destroyed by sea surface blast, BOL launch of ICBM targeting sea ignored weapon minimum range)
* ADDED: Lua functions to return UTC time / date from epoch
* FIXED: Ghosted group members not being rendered as semi-transparent
* FIXED: Missing doctrine checks
* FIXED: #14452 - Sonar detections of dubmarines erroneously appear behind detecting boat in extreme-latitude locales
* FIXED: Under certain circumstances a platform with a non-radar AAW-FC track might not be able to fire
* DB-Viewer tweak: Explicitly note non-radar AAW-FC capable sensors as such
* FIXED: [Lua] SetMission.TankerFollowsReceivers flag not recognized

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Post #: 1
RE: CMO v1.02 Update - Build 1147.19 - 4/6/2021 8:53:45 AM   
c3k

 

Posts: 353
Joined: 4/25/2017
Status: offline
The goodness just keeps coming!

Thanks.

(in reply to Dimitris)
Post #: 2
RE: CMO v1.02 Update - Build 1147.19 - 4/6/2021 10:41:17 AM   
CV60


Posts: 902
Joined: 10/1/2012
Status: offline
Thanks! Great job on keeping the game updated!

(in reply to Dimitris)
Post #: 3
RE: CMO v1.02 Update - Build 1147.19 - 4/6/2021 4:51:34 PM   
Parel803

 

Posts: 451
Joined: 10/10/2019
From: Netherlands
Status: offline
Thank you all
regards Gert-Jan

(in reply to CV60)
Post #: 4
RE: CMO v1.02 Update - Build 1147.19 - 4/6/2021 5:41:02 PM   
guanotwozero

 

Posts: 645
Joined: 12/27/2013
Status: offline
Thanks guys!

(in reply to Parel803)
Post #: 5
RE: CMO v1.02 Update - Build 1147.19 - 4/6/2021 7:27:38 PM   
Gunner98

 

Posts: 5337
Joined: 4/29/2005
From: The Great White North!
Status: offline
Thanks guys.

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(in reply to guanotwozero)
Post #: 6
RE: CMO v1.02 Update - Build 1147.19 - 4/6/2021 8:55:59 PM   
Scorpion86

 

Posts: 220
Joined: 2/26/2017
Status: offline
Point 1: Thank you for the continuing updates!
Point 2: When are we gonna see these updates implemented in the Steam version?

(in reply to Gunner98)
Post #: 7
RE: CMO v1.02 Update - Build 1147.19 - 4/6/2021 9:03:36 PM   
cmanouser1

 

Posts: 163
Joined: 2/28/2020
Status: offline
You can install this on the Steam version, just copy and overwrite into the game folder.

Unless you're asking about when the beta will become stable.

(in reply to Scorpion86)
Post #: 8
RE: CMO v1.02 Update - Build 1147.19 - 4/6/2021 9:03:39 PM   
musurca

 

Posts: 89
Joined: 7/16/2020
Status: offline
Amazing! Thank you for addressing these issues so quickly.

quote:


* ADDED: Lua functions to return UTC time / date from epoch


To clarify the time fix: is this a patch for os.date(), or are these completely new Command API Lua functions to be preferred over the built-in Lua libraries?

(in reply to Gunner98)
Post #: 9
RE: CMO v1.02 Update - Build 1147.19 - 4/6/2021 11:31:28 PM   
Scorpion86

 

Posts: 220
Joined: 2/26/2017
Status: offline
quote:

ORIGINAL: cmanouser1
Unless you're asking about when the beta will become stable.


Exactly!

(in reply to cmanouser1)
Post #: 10
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