Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Map faults and changes that need addressing?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Map faults and changes that need addressing? Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Map faults and changes that need addressing? - 4/11/2021 10:27:40 PM   
Dutch_slith


Posts: 330
Joined: 7/21/2005
From: the Netherlands
Status: offline
Should have been more precise. The road under Anking ;-)

_____________________________


(in reply to GetAssista)
Post #: 31
RE: Map faults and changes that need addressing? - 4/12/2021 5:58:26 AM   
Dutch_slith


Posts: 330
Joined: 7/21/2005
From: the Netherlands
Status: offline
Well, I cannot think of a better source than this one.

Ministerie van Oorlog
Hoofdkwartier van de Generale Staf
Krijgsgeschiedkundige Afdeling

Nederlands-Indie contra Japan
Deel V
De Strijd op Borneo en op Celebes

Bewerkt door de kolonels van het K.N.I.L b.d.
C. van den Hoogenband en L. Schotborgh

's Gravenhage 1957

Ministry of War
HQ of the General Staff
Section Military History

Netherlands-Indies against Japan
Part V
The Struggle for Borneo and Celebes

Arranged by KNIL Colonels ret.
C. van den Hoogenband and L. Schotborgh

The Hague 1957




Attachment (1)

< Message edited by Dutch_slith -- 4/12/2021 6:04:34 AM >


_____________________________


(in reply to Dutch_slith)
Post #: 32
RE: Map faults and changes that need addressing? - 4/12/2021 6:07:19 AM   
Dutch_slith


Posts: 330
Joined: 7/21/2005
From: the Netherlands
Status: offline
I purchased the whole lot (7 volumes) for a few hundred Euros. This work contains about 100 maps of the Indies for the period December 1941 to March 1942.

_____________________________


(in reply to Dutch_slith)
Post #: 33
RE: Map faults and changes that need addressing? - 4/12/2021 6:16:16 AM   
Dutch_slith


Posts: 330
Joined: 7/21/2005
From: the Netherlands
Status: offline
quote:

ORIGINAL: Andrew Brown


quote:

ORIGINAL: Dutch_slith

Menado is the colonial spelling, Manado the indonesian one.


Maybe, but I have seen both spellings in historic maps (like here). Happy to look at further maps to verify though.


Clearly a very good one. But I wouldn't trust the spelling. Celebes ist spelled Selebes (never saw that before), Semarang spelled Samarang, Bandjermasin spelled Bandjarmasin. Samarang/Bandjarmasin are ancient spellings (before 1941).



< Message edited by Dutch_slith -- 4/12/2021 6:21:53 AM >


_____________________________


(in reply to Andrew Brown)
Post #: 34
RE: Map faults and changes that need addressing? - 4/12/2021 12:17:37 PM   
Andrew Brown


Posts: 4921
Joined: 9/5/2000
From: Hex 82,170
Status: offline

quote:

ORIGINAL: Dutch_slith

Well, I cannot think of a better source than this one.

Ministerie van Oorlog
Hoofdkwartier van de Generale Staf
Krijgsgeschiedkundige Afdeling

Nederlands-Indie contra Japan
Deel V
De Strijd op Borneo en op Celebes

Bewerkt door de kolonels van het K.N.I.L b.d.
C. van den Hoogenband en L. Schotborgh

's Gravenhage 1957

Ministry of War
HQ of the General Staff
Section Military History

Netherlands-Indies against Japan
Part V
The Struggle for Borneo and Celebes

Arranged by KNIL Colonels ret.
C. van den Hoogenband and L. Schotborgh

The Hague 1957


That's quite a source. Menado it is :-)

(in reply to Dutch_slith)
Post #: 35
RE: Map faults and changes that need addressing? - 4/12/2021 12:25:30 PM   
Andrew Brown


Posts: 4921
Joined: 9/5/2000
From: Hex 82,170
Status: offline

quote:

ORIGINAL: Dutch_slith

Should have been more precise. The road under Anking ;-)


The road art is under the Anking text, so I need to shift it a little.

(in reply to Dutch_slith)
Post #: 36
RE: Map faults and changes that need addressing? - 4/14/2021 6:14:01 PM   
Kull


Posts: 2425
Joined: 7/3/2007
From: El Paso, TX
Status: offline
This came up in the "Empire of the Sun" AAR:

quote:

ORIGINAL: DesertWolf101

Speaking of terrain types. What do you guys think of hexes 80,13/81,14/81,15. They appear as clear hexes in the map but they are given the designation of WR (x3 terrain) when I press the 1 button. This is in stock scenario/map. I assume it is probably WR and the map is wrong?





Definitely a mismatch between the art and the actual terrain-type.

_____________________________


(in reply to Andrew Brown)
Post #: 37
RE: Map faults and changes that need addressing? - 4/14/2021 6:20:57 PM   
Kull


Posts: 2425
Joined: 7/3/2007
From: El Paso, TX
Status: offline
From the same AAR (two posts down), he mentions the river between Diamond Harbor and Calcutta. And indeed the F6 key confirms it, but the waterway is not visible on the map.

_____________________________


(in reply to Kull)
Post #: 38
RE: Map faults and changes that need addressing? - 4/15/2021 12:25:16 PM   
Andrew Brown


Posts: 4921
Joined: 9/5/2000
From: Hex 82,170
Status: offline

quote:

ORIGINAL: Kull

This came up in the "Empire of the Sun" AAR:

quote:

ORIGINAL: DesertWolf101

Speaking of terrain types. What do you guys think of hexes 80,13/81,14/81,15. They appear as clear hexes in the map but they are given the designation of WR (x3 terrain) when I press the 1 button. This is in stock scenario/map. I assume it is probably WR and the map is wrong?





Definitely a mismatch between the art and the actual terrain-type.


I think DesertWolf101 is right - those are probably forest+rough hexes. I will fix the map art to match.

Thanks.

(in reply to Kull)
Post #: 39
RE: Map faults and changes that need addressing? - 4/15/2021 12:30:59 PM   
Andrew Brown


Posts: 4921
Joined: 9/5/2000
From: Hex 82,170
Status: offline

quote:

ORIGINAL: Kull

From the same AAR (two posts down), he mentions the river between Diamond Harbor and Calcutta. And indeed the F6 key confirms it, but the waterway is not visible on the map.


From memory that is deliberate. It is a navigable river hexside that allows ships to move directly between Diamond Harbour and Calcutta, without having to transit through hex 51,37. I think there were a couple of other spots on the map where I did something similar.

(in reply to Kull)
Post #: 40
RE: Map faults and changes that need addressing? - 4/15/2021 12:36:16 PM   
Kull


Posts: 2425
Joined: 7/3/2007
From: El Paso, TX
Status: offline

quote:

ORIGINAL: Andrew Brown


quote:

ORIGINAL: Kull

From the same AAR (two posts down), he mentions the river between Diamond Harbor and Calcutta. And indeed the F6 key confirms it, but the waterway is not visible on the map.


From memory that is deliberate. It is a navigable river hexside that allows ships to move directly between Diamond Harbour and Calcutta, without having to transit through hex 51,37. I think there were a couple of other spots on the map where I did something similar.


I agree the river should be there, it's just invisible on the map, and only the F6 key tells you it's there. Just suggesting a fix to the graphics, not the underlying code.

_____________________________


(in reply to Andrew Brown)
Post #: 41
RE: Map faults and changes that need addressing? - 4/15/2021 11:28:55 PM   
Andrew Brown


Posts: 4921
Joined: 9/5/2000
From: Hex 82,170
Status: offline

quote:

ORIGINAL: Kull
I agree the river should be there, it's just invisible on the map, and only the F6 key tells you it's there. Just suggesting a fix to the graphics, not the underlying code.


Yes, I can see why it is potentially confusing. I prefer the aesthetics of having the river on the map look like it does in real life (there is no river across the route between Diamond Harbour and Calcutta, just the Hooghly River that connects them), plus behave like it would in real life for the purpose of naval movement (direct movement between the bases), so for my 'extra extended' map I will leave it as is, but if I go back and make an updated stock map I might add the river so that it matches the hexside.

(in reply to Kull)
Post #: 42
RE: Map faults and changes that need addressing? - 5/9/2021 2:21:42 AM   
LGKMAS

 

Posts: 232
Joined: 4/25/2010
Status: offline
Have a look at Nadzab in PNG. The base data shows a 0(1) port there. When you try and make it a destination hex for shipping, you are told it is inland.

(in reply to Andrew Brown)
Post #: 43
RE: Map faults and changes that need addressing? - 5/13/2021 10:07:06 AM   
Andrew Brown


Posts: 4921
Joined: 9/5/2000
From: Hex 82,170
Status: offline

quote:

ORIGINAL: LGKMAS

Have a look at Nadzab in PNG. The base data shows a 0(1) port there. When you try and make it a destination hex for shipping, you are told it is inland.


Nadzab is in a land hex, so it is inland - but I can see that at least in some scenarios Nadzab is incorrectly classified as a 'base' (port) instead of an 'airfield' (inland base). In fact there are a couple of these errors in Northern Australia as well! Good find - I will have to track those down so I can fix them in my own scenario.

(in reply to LGKMAS)
Post #: 44
RE: Map faults and changes that need addressing? - 5/13/2021 10:43:13 PM   
RangerJoe


Posts: 11968
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
Shouldn't Hong Kong be separated from the Kowloon Peninsula by at least a river to force a shock attack? The Japanese had to invade although not very far so it would be much more like a river crossing than a island invasion.

https://en.wikipedia.org/wiki/Battle_of_Hong_Kong






Attachment (1)

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Andrew Brown)
Post #: 45
RE: Map faults and changes that need addressing? - 5/14/2021 10:45:17 AM   
Andrew Brown


Posts: 4921
Joined: 9/5/2000
From: Hex 82,170
Status: offline

quote:

ORIGINAL: RangerJoe

Shouldn't Hong Kong be separated from the Kowloon Peninsula by at least a river to force a shock attack? The Japanese had to invade although not very far so it would be much more like a river crossing than a island invasion.

https://en.wikipedia.org/wiki/Battle_of_Hong_Kong


I can see the argument but I am not sure. It would depend in part on what effect that would have on the attack on HK in the game. I might experiment with it to see.

(in reply to RangerJoe)
Post #: 46
RE: Map faults and changes that need addressing? - 5/14/2021 7:09:49 PM   
RangerJoe


Posts: 11968
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: offline
The Kowloon Brigade could be put on the Peninsula with some fortifications.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Andrew Brown)
Post #: 47
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Map faults and changes that need addressing? Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.202