From: Utlima Thule
What is your opinion of a good measure of success or lack thereof for both sides? A dicy question that is full of pitfalls, I know.
Historical Advance Rates objectives captured?
Prisoners taken or lost?
When as Germany would you "halt" for the winter? (Edit Added) Playing the Germans, I feel you CANNOT stop till the weather forces you to, because if you let the Russian sit, they are dug in to level 2 forts and are really hard to dig out. So the pressure stays on, no matter what, with few exceptions for units desperate for rest or replacements. Is this advisable?
As Russia, can I preserve my Army, and just let the Germans have what want they want till the strain of logistics finally halts them? With the Exceptions of Leningrad and Moscow, which I think you have to fight for.
I think this is really hard to address, in part for the reasons that Glorious Ruse identifies. Over time with #1 a set of metrics came into general agreement (changing a bit with patches), but we lack that corpus of games played for #2. In testing very few HtH games got into later 1942, we mostly used Stal-Berlin for the mid-game and Vist-Berlin for the late game.
Axis losses matter in that till say April 42 you really struggle to replace them. This is a product of the freight routines where replacements seem to be the last things on the trains. Thereafter it eases radically (and you get all the winter 'wounded' back). So the best guess is keep it as low as possible.
For the Soviets, GR identifies what seems to be the critical element, under 3.7m and the winter is going to be dire, over 4m and you have a chance to fend them off. Either way the Red Army will be up around 5m by May 42.
The key part to the VP game is I think the German player has 2 ways to win (assuming a reasonable match etc), The later 42 turn targets are feasible (if you can avoid a sudden death) which can make things rather fun , if you miss then the next chance is December 44 if you hold the Soviets below the HWM. The more the Soviets are under pressure to match that, the easier it is for you to manage the mid-game. If they can sit, build up, stomp over you and rest again, you will never get the chance to lash back or take out over-exposed units etc.
November 41 can have 2 dynamics. One, you need the VP due to the Jan 42 test, the other you don't. What you do will look similar, in that an offensive is a good idea to trash Soviet CPP, stop them deploying exactly as they want etc, but the second is where you are doing that to your dynamics. Overall I think #2 does a decent job at rewarding the player who is in control of the wider situation.
Soviet run away? Nope, you have to fight - and there are real rewards, its not just something to do to avoid something worse.