Oh, here is a thought! why not just make this game better with patches, and upgrades instead of making a whole new game for us to spend money on.....
#1 This game will be continuously supported and improved. But there is a only a certain point I can take it.
#2 It take less time and less money to create a new code engine, based on the first one, than to change the first one. I was a novice at coding when I started. Now I learned from the errors of my ways. The code has to be completely redone to improve on it and add the other features I want in it.
#3 Lastly indie game developers do need to eat. ~85% of games made don't make nearly enough to live on. Luckily WarPlan 1 made enough that I can continue to make games. The income drops off drastically after the first 3 months. It takes 2 years to make a game if you know what you are doing. My first reason to make games is because I love games, the money is second. I believe making good games will naturally create income. But I still need to live and this is my livelihood.
So to sum up... it is easier, it costs less money, it costs less time, it won't break current games, it is more efficient, it makes a better engine to expand, and it allows me to keep making games. The WarPlan 2 engine will be the base for many other games I will make.
I hope this answers your question.
Creater Kraken Studios
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3