Yes, LA will consume all the resources sitting in the pool, every turn. However, if you turn off Heavy Industry for a week or so, you'll be awash in resources and can ship them wherever. Bottom line, the Allies will never notice the difference, and you'll be able to use LA as an occasional source of resources from then on. Technically that's "penny wise and pound foolish", but in this case you can ignore the statisticians.
OK, it was your spreadsheet I followed to the letter.
Create Cargo TF (2), Dock, Load Resource, to Pearl Harbor, Do Not Refuel
But I didn't turn off any industries. (I try that for sure)
It was the only TF leaving with resources loaded (or should have been).
I can buy that LA was sucked from resources, since as I said they only had a couple of hundres when that turn 2 started. That was my first reaction.
But then I assumed that the Do Not Unload was strictly something that came in play when the TF reached it destination. Risking a TF unload already stored and loaded stuff at the port of leaving, thanks to any reason, is a massive hickup.
You could end up with TFs all over the place that leaves unloaded.
I can't think all of you click Do Not Unload and wait until ALL TFs are at sea with orders not to unload, and then turn on regular Unload. Then in this case I think the TF would have left anyway, so not a good option.
As in real life TF could be held up one extra day before leaving I guess, and should then the TF start unloading is a huge bug.
The strange "bug" is that if you give a ship an order to load something, whatever, it should remain at the dock until it has loaded the stuff. If short of the stuff, it just have to wait.
How could one as a player keep an eye on this. At the end of a turn you see that correct orders are given, but you can't be sure if the stuff will run out during the ongoing turn. I clearly saw +16000 tons at the port and those ships had 13,000 tons, so naturally I gave it the benefit of a doubt that it would fix it. Or stay in port until it was loaded
I understand now why the TF is empty, BUT it gives me a scare that this could happen anytime now and at any port.
Surely you guys that played this game for years have stumbled into the same, or do you sit down for hours with a calculater and try to figure out if the port will run dry ??
The game is deep as it is so this is triple overtime. And not very realistic, as so many other stuff in the game really are like life.
I buy all the comments that the loading should have been at different places or different routes, BUT as said I followed a bloke I trusted and that is why I decided to load at LA.
Did I miss something in the spreadsheet ?? Probably.
Big thanks to all for the answers, it help me see the clear thing.
To those telling me Do Not Unload set, are you checking out each and every TF every turn to see if they got the loads and then remove that when they get to sea ? Wow. You must find ships taking of with no load even with that Do Not Unload is in play, since the ship leaves the port with or without the cargo. We have seen that now. Maybe you set Remain At Station too, but I thought that was for the next port or the final port, not starting port.
It turns my head a bit.
The result is as I feared, let the TF return, maybe to a different port, and see if it could get those resources loaded somehow. Also turn off Heavy at LA for a couple of days and see how that turns out.
As you already thought I spent looong time now checking every TF leaving or at sea on that next turn.