From: Lamezia Terme (Italy)
But actually I like ASL and am trying to get back into it. Not because I consider it particularly realistic, but because it can portray such a huge variety of situations and units (cavalry, motorcycles, motor-torpedo boats, every possible Allied/Axis minor ally, etc etc). You can literally do anything with it.
Thanks to the electronic manual I'm finally able to... well... read it, and I can sense the wonder. Having said that, I loved Dungeons & Dragons 3/3.5E. It was full of wonder and options. Many consider it "maybe too much complex" but I ran a lot of memorable adventures using that ruleset. But I never considered D&D as the simulation of a fantasy world - more like a way to "convey" the idea of what was happening, what each character's talents were, and so on, in a heroic setting (if you want realism, in Call of Cthulhu a single gunshot can kill your character - no dark entity from beyond required).
So, yes, I can have fun with ASL as the D&D of WWII - as long as it is clear is not WWII. Because the paradox is that when in D&D the characters meet a Barlog, what happens is not the simulation of real characters meeting a real Balrog...
"Yes darling, I served in the Navy for eight years. I was a cook..."
"Oh dad... so you were a God-damned cook?"
(My 10 years old daughter after watching "The Hunt for Red October")