From: Washington D.C.
It's actually workshop scenario: Black Tiger V.
I don't know it, I get annoyed with most public scenarios. Too many aspiring Tom Clancys.
There are also no exclusion zones around the sites.
That's going to make it hard to use the decoys to their maximum potential. It's a bit of a simulation-ism sadly, but that's how it goes. Since there's carriers involved, I assume there's escorts. Have you considered integrating TLAM into the strike? You can often achieve similar effects with TLAM.
I'm going to fiddle with the scenario some more (I think the SAM density is way overdone for 2 CBG's) and change them to weapons free and/or set exclusion zones, restart, and see if that helps.
Regarding the SAM density, it all depends. If they're serious about defending a target, they might layer it up quite heavily.
To answer your last question, it's an attack on a SAM site (SA-15d, SA-11, SA-21a/b) from 2 different directions with MALD's, ITALD's, AGM-88C's and E's and AGM-154A's with F/A-18E's and F's with Growler support.
Okay, it's a SAM takedown scenario. I'll assume the commander's intent is something like "To degrade the enemy IADS in order to enable future follow-on strikes?" Here's how I'd think through the problem. There's probably more than one way to solve this one, but I'm going to explain my process so that you can adapt your own.
Since all you've got is AARGM, HARM and JSOW with Growlers, and the threat includes an SA-21, you're going to have to trespass on the Iranian WEZ because their max range is 215NM, AARGM/HARM maxes out at 70NM, while the JSOW is even worse at 45NM. The SA-11 and SA-15 are less challenging, because they're only a 20NM and a 9NM missile. There's no reason to get any closer than that to either of them. The only one that ought to ever shoot at your jets is the SA-21. The rest should just be shooting at decoys or weapons. You want to keep your shooters in alignment with the Growlers as you ingress. Keep them behind the shooters because if they do get too close and the SAM engages, the Growlers can cover them with jamming, and maybe follow on with a reactive AARGM shot as the Hornets egress a bit to a safer distance. The whole point of the Growlers, is to get in closer, though.
The SA-21 has to die first, followed by the SA-11 and then the SA-15. To be successful at disabling the SAM sites, you need to induce them to light up their CHEESEBOARD, FIREDOME, and DOG EAR radars. They're only going to do that if they're about to shoot at something. Once they do that, though, your HARM/AARGM shooters are going to be able to kneecap them if they're in range.
Ideally, you could use the MALD/ITALDs to induce them to shoot, but since you can't do that due to simulation-isms, the next best thing is to use TLAMs from the boats, or JSOWS from the jets. Shoot as many of those as you can at the SAM sites you want to knock out. You don't really care if these actually hit, but they can't ignore them because if they do they're dead. The point of these is to get those engagement radars to light up, and kill them with HARM/AARGM. Have the HARM/AARGM shooters orbit so that they're no closer than they need to be to the SAM site and so that they're in alignment with the Growlers protecting them. Once that site lights up, pop it with a HARM or AARGM. Rinse, wash, repeat.
The goal is to place them "on the horns of a dilemma" as they say, and make them make a "damned if I do, damned if I don't" decision, like lighting up their radar to defend themselves. Important consideration: Do you know where they all are? If you have a sense of where they're located, it'll help you plan a lot.
< Message edited by SeaQueen -- 4/7/2021 12:08:11 AM >