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[Answered] Naval Strike mission from WP

 
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[Answered] Naval Strike mission from WP - 3/28/2021 12:38:40 PM   
Parel803

 

Posts: 385
Joined: 10/10/2019
From: Netherlands
Status: offline
Good afternoon. not a issue or anything but more something I noticed and was wondering for myself.
I made a naval strike mission with surface units (USV), gave it a speed and waypoint for initial heading.
When hitting the last waypoint they became dead in water. I realize that happens when reaching the last WP but was kinda wondering if it should pick up the mission heading at that point.
with regards Gert-Jan

< Message edited by Rory Noonan -- 4/6/2021 8:16:10 PM >
Post #: 1
RE: Naval Strike mission from WP - 3/28/2021 5:14:07 PM   
guanotwozero

 

Posts: 645
Joined: 12/27/2013
Status: offline
I'd suggest no, as we should have a forgetfulness-free method of getting them to stop at the end of a route. If you want them to go further, add more WPs.

(in reply to Parel803)
Post #: 2
RE: Naval Strike mission from WP - 3/29/2021 2:55:14 PM   
PaulTheWolf

 

Posts: 40
Joined: 12/10/2017
Status: offline
Hi Parel803. I'm reasonably certain our fellow CMO Forum-goer is right in this case, having WPs ending signal a stop is working as intended. However I'd like to double check this if possible, would you mind posting/attaching your save that you're encountering this with?

Paul.

(in reply to guanotwozero)
Post #: 3
RE: Naval Strike mission from WP - 3/29/2021 4:47:24 PM   
Parel803

 

Posts: 385
Joined: 10/10/2019
From: Netherlands
Status: offline
Thanks for both for your timem and answers. I'll post scen soon.

with regards GJ

(in reply to PaulTheWolf)
Post #: 4
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