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Italian Mobilization Trigger Maps-Mediterranean

 
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Italian Mobilization Trigger Maps-Mediterranean - 3/26/2021 6:26:34 AM   
OldCrowBalthazor


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Got tired of triggering Italian mobilization accidentally by getting too many ships within 12 hexes of Syracuse....unless I want too that is ...

so I made a players aid for the Allies. I have this image on a tablet to refer to when I'm moving Allied naval assets in the Mediterranean before the Italians join the fracas.

Map Notes:
Blue triangles on map denote Allied ports (4) within the trigger zone.
Orange lines are the Amphib Line.
Yellow lines are the Ship Line.
Green circle is Syracuse Port
Numbers 12 and 20 denote range from Syracuse Port.

Syracuse Rule note:
Italy has a 33% chance per turn of swinging 15-25% towards the Axis if there are 2 Allied Amphibious Transports within 20 hexes of Syracuse Port, or if they have 7 or more naval units within 12 hexes of Syracuse (details correction from the original change made in v1.07.00).


REVISED MAP with Syracuse Port as center point. (not Syracuse Town)




Attachment (1)

< Message edited by OldCrowBalthazor -- 3/27/2021 4:18:50 AM >
Post #: 1
RE: Italian Mobilization Trigger Maps-Mediterranean - 3/26/2021 6:33:56 AM   
OldCrowBalthazor


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From: Republic of Cascadia
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Closeup view of the Mediterranean centered on Syracuse.

Map Notes:
Blue triangles on map denote Allied ports (4) within the trigger zone.
Yellow lines are the Ship Line.
Green circle is Syracuse.
Number 12 denotes range from Syracuse Port.

Syracuse Rule note:
Italy has a 33% chance per turn of swinging 15-25% towards the Axis if there are 2 Allied Amphibious Transports within 20 hexes of Syracuse Port, or if they have 7 or more naval units within 12 hexes of Syracuse (details correction from the original change made in v1.07.00).

REVISED MAP with Syracuse Port as center point. (not Syracuse Town)






Attachment (1)

< Message edited by OldCrowBalthazor -- 3/30/2021 4:11:08 AM >

(in reply to OldCrowBalthazor)
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RE: Italian Mobilization Trigger Maps-Mediterranean - 3/26/2021 2:33:00 PM   
Malagant

 

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Thank you!

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RE: Italian Mobilization Trigger Maps-Mediterranean - 3/26/2021 9:19:58 PM   
BillRunacre

 

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The scripts actually check for units being within the relevant distance of Syracuse port at 104,60, not the city, so the port of Algiers isn't a trigger for the scripts to fire.


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RE: Italian Mobilization Trigger Maps-Mediterranean - 3/26/2021 9:45:49 PM   
OldCrowBalthazor


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quote:

ORIGINAL: BillRunacre

The scripts actually check for units being within the relevant distance of Syracuse port at 104,60, not the city, so the port of Algiers isn't a trigger for the scripts to fire.



Edit: I revised the maps to accurately portray the rule. Thanks Bill for pointing out my mistake and apologies to anyone else I may have steered wrong with the first series of maps.

< Message edited by OldCrowBalthazor -- 3/27/2021 12:19:37 PM >

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RE: Italian Mobilization Trigger Maps-Mediterranean - 3/29/2021 10:14:28 AM   
BillRunacre

 

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Great, it's a good idea and please let me know if you'd be happy for me to include your images in the Strategy Guides for this and WWII: War in Europe?

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RE: Italian Mobilization Trigger Maps-Mediterranean - 3/30/2021 3:46:09 AM   
OldCrowBalthazor


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From: Republic of Cascadia
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quote:

ORIGINAL: BillRunacre

Great, it's a good idea and please let me know if you'd be happy for me to include your images in the Strategy Guides for this and WWII: War in Europe?


I am both humbled and honored to have these WaW and WiE map images included in the Strategy Guides.

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Post #: 7
RE: Italian Mobilization Trigger Maps-Mediterranean - 3/30/2021 11:23:29 AM   
BillRunacre

 

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Great, thanks OCB.

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