So another thing I did when booting up the game for the first time was run it side by side with WITE to check the force distribution at the beginning of operation Barberossa, and I was suprised by the large number of differences I spotted.
Not only in the location of the units, [Some deployments have altered by as much as 50km] but the actual map itself has changed - Memel to Konigsburg, for example, appears to have changed from 9 to 11 hexes apart.
Are these cartography errors in WITE 1, and the result of additional historical research? Changes for game balencing reasons, or just disagreements between the designers of the set up for WITE vs WITE 2?
The combat power of units appears to have strikingly changed too. While I appreciate the systems behind the game are wildly different, both games appear to assign a Romanian division the notional power of '3', on the other hand the German Airlanding division [For example] has gone from around a 10, to around a 30. Or to put it another way, in WITE 1, 1 German Airlanding Division was worth roughly 3 Romanian Divisons in offensive firepower, while in WITE it now appears to be worth 10.
Is this a fundemental rethink in the relative combat worth of Axis allied divisions between games? If so, can we hear more about the thought process behind that evaulation?