Moving to our new house next Tues so may not have free time for a while, so will pick this up later and leave you with some further observations.Game uses MoGas and AvGas etc as the same fuel, I would of liked that to have changed for 2, which is why your not seeing a true production and consumption picture, and German for 41 was predicated on winning on accumulated stocks as demand vastly exceeded supply every month of 41, you can see this online at Haiti trust USSBS, look for the table on German production, consumption and stocks, AvGas MoGas and diesel, itís in months of the year so you will have to add some up.
What I meant up thread, AAR Panzer v Bear from Axis pov shows how people are conducting operations, by T2 the lead Panzer in AGS creates a vast pocket, itís 30 or so hexes from where it started, so has moved 300 straight line miles, 300 miles is the limit of aDiv operational movement for logistical supply, see V Crevald, on pre invasion planning to go 300 miles and then pauses, except it was allow rail conversion to catch up and allow resupply from rail heads, it prob spent 80 odd mps to do so so was well within its mps allocation, so converting mps to miles its more like 375 miles travailed, which is of course rather a lot less than the Ww2 rule of thumb of 2 miles cost to advance a mile.In T1 it was within air supply but beyond for cover, so any air resupply was a sitting duck, in T2 it was ether at the max range of air resupply or beyond it and again without air cover.
Where does it get its logistical supply from to perform this?, itís not like itís following a rail line, letís start with if its got 5 days supplies carried in the unit, so 1500 tons, and consumes 300 a day, if you look at the map the nearest depot canít help but still be from initial placement as the SU is blocking rail hexes, so itís coming from trucks from the unit to the depot, because thatís how they were trained to supply Div in the field, itís the GTR job to create depots away from rail lines to extend the daisy chain and establish depots closer to the units.What does that look like logistically?, imagine 14 dots in sequence, each dot is a day, and the distance between dots is 20 miles, this roughly gives us the Lead Panzer average position in space and time to end up where it does, each day it sends its supply columns back to get supplies after the Div has moved, so on D2 a 3 t truck moves back to depot and returns to Div, itís moved 40 miles, and delivered 3t and could do this function in the hours available to deliver 15 t, so demand is easily met, and stocks are not depleted, but by day 7 itís now travailing 280 miles in the same time, and delivering 3t a day, by end of week two itís delvering 3t every other day as the distance increases by a linear amount each day.By end of week two, stocks are reduced by 4 lost days supply leaving 1 days stocks on hand.Each truck has driven a min of 3640 miles, 10 times the mileage of the unit forward movement
In game we can see itís was a practical plan, on a historical logistical level, itís a massive gamble, I used 30 mph as an average speed for truck supply, which is giving them twice the German QMManual speed and three the UK QM speed, but not it appears so in game as you have in all probability unused mps, as in week 2 any number of small things can lead to running out of everything.
In the same way, similarly if you look macro picture at historical Army and Pzr Group fuel consumption, Pzr Group And Army fuel use is not dissimilar, and in game, are you seeing the same ratio of fuel usage, or if you looked at micro level and moved a Div 1 hex for letís say 2 mps, and noted its fuel and other supply cost for 10 miles, it would follow, if you moved 10 times the mps you get 10 times the supply demand so you can quickly validate in game to compare to historical data.Food for instance, 15 k manpower requires 22 t a day of food to be delivered, do you see that kind of level in game in the supply phase?, I doubt it, the manual tells us not enough detail to understand what is incorporated into the supply phase, let alone guesstimate it.
lastly I posted the historical GTR and civilian freight tonnage of trucks, itís carrying capacity of c130000 t from depots so you could compare to in game tonnage that is moved from depots, the number of trucks is another matter, that given in game as trucks in stock so is easy to compare.
< Message edited by Hanny -- 3/29/2021 12:52:56 PM >
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