I'm going to start this thread and throw out a few house rules I've been kicking around to try to achieve a more historical play. Any and all comments are welcomed and other proposed, Historical House Rules (HHRs) too.
HHR-1. Scandinavian Exclusion Hexes. Ground units may not enter shaded non-port hexes except by rail.
The objective of this house rule is to approximate the off-map areas of WiF CE map in Scandinavian. My experience has been that it's too easy for the axis to cut the rail line from Murmansk. Also, I thinks it's common for the axis player to deploy significant Finnish forces on the border close to Murmansk and seize that city/port on the initial invasion turn.
A possible secondary objective is to make claiming and denying the Finnish borderlands more attractive, specifically being able to claim the Rybachi Peninsula and better securing the defense of Murmansk and, if denied, by making it much more difficult for the Soviets to be able to move into non-borderland hexes and force the "winter war" to continue indefinitely.
With this rule, as I understand it, there can be no (real) battle for Norway. If Germany DOW Norway, then the Allies can occupy Narvik, and there is nothing Germany can do about it.
And why is it that major forces may enter the Rybachi Peninsula, but not the area north of Lake Ladoga?
No practical way to reinforce the Petsamo area for Axis after the Finnish units are placed. Only way to get forces there is by sea. I know that Germany used the sea route to ship supplies, and units, to the Arctic region. But they used the protection of the coastal waters to do so. No way in MWIF to use all the Norwegian fjords for protection...
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett