The thread at
also provides some background on why the early WW2 campaigns are challenging to simulate in the WitW/WitE framework, especially considering weekly turns.
Oh, thank you! I missed that thread.
I once asked Joel Billings about this, and he said that either Poland 1939 or France 1940 would be very short and boring games.
Then again, if you look at some of the scenarios in WitW and Torch, or even Destruction of Army Group Center in WitE, the same could be said about them!
Thank you cfulbright for your answer.
1. Clearly, that looks like the answer of a person who is not interested in the theme.
First of all - giving to allied commander an option to re-arrange Polish troops before 1st September would increase campaign length. And this could be the first challenge to players - would your plan of defense of Poland be better than was in reality? Could you hold your ground long enough to see the start of allied offensive in the West?
In fact whole Polish campaign has been already lost in the moment of choosing deploying troops due to political aims (protection of most populated and developed regions) and not military (shortened defense line, backed up on line of main rivers).
2. Of course, you are right! It is called 'inconsistency'...
Ok. After reading the thread mentioned above and your comments I see some point of making 'what if' scenario, assuming no Ribbentropp-Molotov agreement (that will make it possible to pass by whole Red Army problem) with false date (like 1941 or 1943).
It would need to create additional tables for units, TOEs etc. And no production for the sake of simplicity.
Any other ideas or hints for that option?
< Message edited by Witold Janik -- 6/12/2021 7:29:17 PM >