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Frustrations with the game - 3/22/2021 11:05:53 AM   
Beorn

 

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Joined: 6/24/2005
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I am posting here for two separate reasons. One, hopefully to get answers so as to be able to enjoy the game. But also to communicate the difficulties faced by a newcomer, in the hope that these things can be made more accessible in Distant Worlds 2.

So I have started a fresh game, and I am getting a message that "Construction at Jomos Station is stalled due to shortages of the following resources:Helium, Gold."

1) So I use F10 to open construction yards, and there is no "Jomos Station" listed. There is "Jomos 5 Spaceport" and Jomos 5." Why would the warning message use a different name for the location than the construction yard list uses?

2) I check the building queue for each of the two Jomos locations, and find that there is one item -- a construction ship is waiting to be constructed at Jomos Station. I assume that that is the stalled item?

3) So I go to check the resources needed to build a construction ship. I know of no better place than ship design. Is there a better source for this information, because when I go there, it is all pretty vague. I see components listed, but I see no way to get a list of what resources are needed per component (there is a nice popup when researchers invent a component, but I cannot find a way to access that information later on). And certainly no way to get the totals for the construction ship as currently configured.

4) Worse, in yellow at the top of the the page for building the construction ship, I am warned that my empire has no access to two required resources: Silicon and Helium. WHAT? So has the game changed its mind and I lack Silicon, not Gold? Or is this a hint that I am barking up the wrong tree, and the stalled project is something entirely different? WHY OH WHY WASN'T THAT ORIGINAL WARNING MORE SPECIFIC? It would have saved a ton of frustration if that warning had stated "Construction of A is stalled at location B due to the lack of resources C and D." Especially if the location naming convention had matched the naming in the list of construction sites.

5) Worst of all, by far: I press F3 for the Expansion Planner and find:
* I have 1 source of Gold and a supply of 9.3k, and since I have only one planet at this point, it would seem impossible that construction at that planet would stall due lack of Gold.
* Although I have no source of Helium, I have 5.8K in my empire. Again, it can me no place other than at my home planet, so I am skeptical that this can stall a project.
* Although I have no source of Silicon, I have 14K in my empire. Again, it can me no place other than at my home planet, so I am skeptical that this can stall a project.

I suspect that all these things look trivial to an experienced player of the game. But from a newcomer's perspective, the lack of clarity here is extremely discouraging, and, as a newcomer, it is hard not to become hopelessly discouraged when picturing this confusion multiplying, as an empire expands across a galaxy.

I welcome explanations, so that I can continue. It really looks like a promising game. But even more than that, I hope that the in-game communication of these things will be more clear in Distant Worlds 2.


Post #: 1
RE: Frustrations with the game - 3/22/2021 2:14:12 PM   
Siddham

 

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Joined: 3/18/2012
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I wonder are you building a mine or some other station somewhere in that solar system? That may be where construction is stalled.
If that is the case dont worry about it; your private sector will get the required resources to the site shortly.
In this game resources are not abstracted like in many games. Everything is mined at a location; transported to a storage location and then transported to a building site.
All this is managed by your private sector and takes time.

In the design window under the components list there is a button that will show the resources used; also under the design window for the entire design.
The warnings on the design page are just letting you know you dont have mines for those resources. As you expand make sure to get at least one source for each strategic resource.

The game is relatively complex and it takes a while to learn how it works so be patient; most frustrations arise from not understanding how the game works.

(in reply to Beorn)
Post #: 2
RE: Frustrations with the game - 3/22/2021 3:15:51 PM   
Beorn

 

Posts: 134
Joined: 6/24/2005
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Thanks, yes, maybe it is a mine construction, in which case this will take care of itself. (I do understand that resources are not abstracted, that they require moving.)

However, this does not really allay my concern about the game, particularly as the dev prepares DW2.

The thing is that, if the game calls for doing a whole lot of things at once, and if it is designed so that players deal with that through automating some of the functions, then warning messages need to be clear and accurate.

If, in fact, this warning message does not really mean to be alarmed, then how about the next warning message? If such messages, in practice, mean "spend lots of time trying to figure out what this is about, but it probably means nothing" does not strike me as a good design. Warning messages only help players (particularly those who have not played the game a lot) if they are clear as to their meaning, and if they involve actual cause for concern. And the combination of "ambiguous in meaning" AND "likely of no concern" is especially problematic.

If this warning message had said "Construction of a mining site at X in the Y system is stalled due to a lack of resource Z" it would be possible for a player to investigate the severity of the problem.

(Also, it would help if the glactopedia had a section making it possible to look up resources required for each component. But maybe I am just missing where that is.)

(in reply to Siddham)
Post #: 3
RE: Frustrations with the game - 3/22/2021 6:09:11 PM   
Siddham

 

Posts: 141
Joined: 3/18/2012
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I told you in my reply where you can find the exact resource requirements for each component.
The messages are meant to keep you informed about various activities going on in your empire. As you learn how the game works you will see how they fit in and are helpful.
it is also possible to adjust what kinds of messages you will get. In fact I'm pretty sure you can turn all messages off if you would prefer.
There are extensive tools under the hood in the various options and empire management screens that give the player broad control over how the game runs.


(in reply to Beorn)
Post #: 4
RE: Frustrations with the game - 3/22/2021 6:22:50 PM   
Beorn

 

Posts: 134
Joined: 6/24/2005
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quote:

ORIGINAL: Siddham

I told you in my reply where you can find the exact resource requirements for each component.

Thank you. I somehow overlooked that. It should be helpful.

quote:

ORIGINAL: Siddham
The messages are meant to keep you informed about various activities going on in your empire. As you learn how the game works you will see how they fit in and are helpful.
it is also possible to adjust what kinds of messages you will get. In fact I'm pretty sure you can turn all messages off if you would prefer.
There are extensive tools under the hood in the various options and empire management screens that give the player broad control over how the game runs.



Oh, I don't doubt that it eventually fits together. It's more a matter of accessibility to newcomers.

I know of another game, where I ran online competition, and to me, it was all obvious, to the point that I could not even comprehend the difficulties of newcomers. Yet a pretty high percentage of newcomers could not make sense of it.

Beyond getting this game figured out for myself, I figure the dev might want fresh eyes as to where this game might befuddle a newcomer. Of course, he is free to use or ignore this viewpoint as he sees fit. :)

Happy gaming!


(in reply to Siddham)
Post #: 5
RE: Frustrations with the game - 3/23/2021 3:57:06 AM   
Siddham

 

Posts: 141
Joined: 3/18/2012
Status: offline
I agree with you that the game does not introduce or explain itself well to new payers
I struggled a lot with it when I first played; bounced off it several times

Dont know if you have seen but there are some DW2 reveal videos which will give you some idea what the new game will be like....
https://www.youtube.com/watch?v=OR3qxYpdN2s
https://www.youtube.com/watch?v=OWD5Btwedys

(in reply to Beorn)
Post #: 6
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