Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Revised AE Port Logistics Chart

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> Revised AE Port Logistics Chart Page: [1]
Login
Message << Older Topic   Newer Topic >>
Revised AE Port Logistics Chart - 3/21/2021 7:57:55 PM   
Moltrey


Posts: 254
Joined: 4/11/2010
From: Virginia
Status: offline
Hey all:
I put together a revised AE Port Logistics Chart after going through the one I had downloaded. While not really wrong, it had a mislabeled column and not much in the way of supporting notes to explain details.
So I created the following in Excel. Will likely upload or link some alternative picture file types as well.



Enjoy!

Change Log: Version 3 uploaded, pic and zip file with PDF for printing. Cleaned up a bit and spelling correction.



Attachment (1)

< Message edited by Moltrey -- 5/16/2021 2:21:36 AM >
Post #: 1
RE: Revised AE Port Logistics Chart - 3/21/2021 8:38:20 PM   
BBfanboy


Posts: 17260
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Nice Chart Moltrey!

One additional point you could add. "NS squads do not help with fuel handling rates."

Oh, and one more - "If the port has an SPS of 0, NS squads do not help with any loading or unloading, even if the port is built."

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Moltrey)
Post #: 2
RE: Revised AE Port Logistics Chart - 3/21/2021 8:40:06 PM   
Moltrey


Posts: 254
Joined: 4/11/2010
From: Virginia
Status: offline
If anyone really needs an Excel version instead of PDF, let me know here or PM me and I can upload.

< Message edited by Moltrey -- 5/16/2021 2:25:56 AM >

(in reply to Moltrey)
Post #: 3
RE: Revised AE Port Logistics Chart - 3/21/2021 8:45:33 PM   
Moltrey


Posts: 254
Joined: 4/11/2010
From: Virginia
Status: offline
quote:

ORIGINAL: BBfanboy

Nice Chart Moltrey!

One additional point you could add. "NS squads do not help with fuel handling rates."

I felt the Asterisk * covered this w/o the need for additional text (via the Cargo Handling note).

quote:

Oh, and one more - "If the port has an SPS of 0, NS squads do not help with any loading or unloading, even if the port is built."

Hmmm. I will think on how to best include that one. Thanks!


< Message edited by Moltrey -- 3/21/2021 8:46:49 PM >

(in reply to BBfanboy)
Post #: 4
RE: Revised AE Port Logistics Chart - 3/21/2021 8:51:47 PM   
RangerJoe


Posts: 12541
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: online
How about:

NS squads do not help for any purpose at any port with a SPS of (0).

or

NS does not help for any purpose at any port with a SPS of (0).




_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Moltrey)
Post #: 5
RE: Revised AE Port Logistics Chart - 3/21/2021 9:37:24 PM   
Moltrey


Posts: 254
Joined: 4/11/2010
From: Virginia
Status: offline
Does that work for you guys? All files updated.

(in reply to RangerJoe)
Post #: 6
RE: Revised AE Port Logistics Chart - 3/21/2021 10:05:39 PM   
RangerJoe


Posts: 12541
Joined: 11/16/2015
From: My Mother, although my Father had some small part.
Status: online
Yes, that works. Thank you.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
― Julia Child


(in reply to Moltrey)
Post #: 7
RE: Revised AE Port Logistics Chart - 5/16/2021 2:23:37 AM   
Moltrey


Posts: 254
Joined: 4/11/2010
From: Virginia
Status: offline
The Port Logistics Chart has been updated to version 3. Changes to readability, word choice and spelling error corrected.

To the forum Moderators, can we possibly get this stickied?
Thanks.

< Message edited by Moltrey -- 5/16/2021 2:24:09 PM >

(in reply to RangerJoe)
Post #: 8
RE: Revised AE Port Logistics Chart - 5/17/2021 4:23:06 PM   
SuluSea


Posts: 2327
Joined: 11/17/2006
Status: offline
Very nice chart, thanks for the work put into it.

(in reply to Moltrey)
Post #: 9
RE: Revised AE Port Logistics Chart - 5/17/2021 9:42:48 PM   
Moltrey


Posts: 254
Joined: 4/11/2010
From: Virginia
Status: offline

quote:

ORIGINAL: SuluSea

Very nice chart, thanks for the work put into it.


Sure thing Sulu, my time to give back to the community since I am laid up at home (nothing serious btw, work inj.)

(in reply to SuluSea)
Post #: 10
RE: Revised AE Port Logistics Chart - 6/1/2021 3:26:09 AM   
NigelKentarus


Posts: 206
Joined: 3/27/2015
From: OH, USN 20 yrs, & FL
Status: offline
I added it as a sheet to Kull's excellent spreadsheet. It's a nice handy reference.

_____________________________

Fight like you're the 3rd monkey on the plank to Noah's ark. And brother, it's starting to rain.

(in reply to Moltrey)
Post #: 11
RE: Revised AE Port Logistics Chart - 6/2/2021 2:13:11 AM   
Disco Duck


Posts: 551
Joined: 11/16/2004
From: San Antonio
Status: offline
Thanks


_____________________________

There is no point in believing in things that exist. -Didactylos

(in reply to NigelKentarus)
Post #: 12
RE: Revised AE Port Logistics Chart - 6/2/2021 10:31:23 AM   
LGKMAS

 

Posts: 248
Joined: 4/25/2010
Status: offline
I am just a bit confused by the table, which I do accept shows far more than I have ever thought about. And I am now in the happy situation that I find I have more Cargo and Tpt ships than I thought possible six months previous. So now I am looking at how to maximise these assets.
Say I have a Level 6 Port. So that means the largest ship I can dock is 48000 tons and the Largest amount of ships tonnage I can dock of all variations and combinations is 84,000 tons. Fine, That I am happy with. Correct?

Now we come to what confuses me.
per 12 Hr game phase, of which there are two(?), that port can unload 700 tps and 600 cargo, thus 1400 troops and 1200 cargo per day. I will leave aside the Resources/Fuel and Oil at the moment.
The next column shows Cargo handling.
Now it says the Port can handle 54600 tons of cargo a day?
Now, my first Impression was WTF!
Then I thought it may mean that a ship can unload 700 tps/600 cargo per day of the ships docked?

So if I have a number of low load ships, say 500Tps/700 cargo then they may not add up to the 84,000 tons when docked but they can all work up to the 54,600 tons/day?
And if I have a number of high load ships, say eight, each say 7000 tons cargo, for a total of 56000 tons cargo in the TF, with each only able to unload 1200 cargo/day (600 times two phases) then they can only unload 8 x 1200 = 9,600 tons/day. So it will take about 5 days to unload the TF?
Am I making a mistake here?
It all points to tailoring your TF to match your destination, which I am happy with, well okay, just not ecstatic as it does mean more work on TF composition, which I can accept as part and parcel of the whole logistics system.
The more you progress, the more you realise you don't know!

< Message edited by LGKMAS -- 6/2/2021 10:32:38 AM >

(in reply to Disco Duck)
Post #: 13
RE: Revised AE Port Logistics Chart - 6/2/2021 11:45:26 AM   
BBfanboy


Posts: 17260
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: LGKMAS

I am just a bit confused by the table, which I do accept shows far more than I have ever thought about. And I am now in the happy situation that I find I have more Cargo and Tpt ships than I thought possible six months previous. So now I am looking at how to maximise these assets.
Say I have a Level 6 Port. So that means the largest ship I can dock is 48000 tons and the Largest amount of ships tonnage I can dock of all variations and combinations is 84,000 tons. Fine, That I am happy with. Correct?

Now we come to what confuses me.
per 12 Hr game phase, of which there are two(?), that port can unload 700 tps and 600 cargo, thus 1400 troops and 1200 cargo per day. I will leave aside the Resources/Fuel and Oil at the moment.
The next column shows Cargo handling.
Now it says the Port can handle 54600 tons of cargo a day?
Now, my first Impression was WTF!
Then I thought it may mean that a ship can unload 700 tps/600 cargo per day of the ships docked?

So if I have a number of low load ships, say 500Tps/700 cargo then they may not add up to the 84,000 tons when docked but they can all work up to the 54,600 tons/day?
And if I have a number of high load ships, say eight, each say 7000 tons cargo, for a total of 56000 tons cargo in the TF, with each only able to unload 1200 cargo/day (600 times two phases) then they can only unload 8 x 1200 = 9,600 tons/day. So it will take about 5 days to unload the TF?
Am I making a mistake here?
It all points to tailoring your TF to match your destination, which I am happy with, well okay, just not ecstatic as it does mean more work on TF composition, which I can accept as part and parcel of the whole logistics system.
The more you progress, the more you realise you don't know!

There are limits per ship and limits per port. So if you have docked your 48,000 ton Evergreen container ship, you will reach its unload limit before you reach the port unload limit. If you have the load spread out as you show among a number of smaller ships, it is quite possible to reach the port total unload limit before you reach the limits for all of the ships you have docked.

It gets even more complicated with "troops" because some troops are associated with their equipment. Sure you can march off a whole lot of infantry squads, but motorized support, tanks and guns take time to unload and their operating troops stay on board until their respective equipment comes off. So trying to calculate exactly how fast you can unload a TF can be ... a challenge!




Attachment (1)

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to LGKMAS)
Post #: 14
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> Revised AE Port Logistics Chart Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.168