I'm not talking about real life. I'm talking about how things work in the game.
The way that the game is designed, with the ballistic missile envelope, it is extremely limited. The missile, because it moves so quickly and is descending, moves in and out of the envelope. You will get an OODA message indicating that you can fire in something like 8.2 seconds, but after the 8.2 seconds pass you will often get a message that says that it is no longer within the envelope. This happens all the way until the missile destroys the target because eventually it falls below the deck.
The only way for this to work, in the game anyway, is to make the radar range longer. That way, the radar can detect it, hold the contact, and the SM-3s can fire. By substituting a longer radar, the game permits the 200-mile range SM-3 to shoot when the DF-21 is 350 miles away, and by the time that the two meet, the SM-3 is now 200 miles away. In essence, it all works out if the radar is longer.
You should try it out and you can see what I'm talking about. Use the Lorenzen so that you can detect things.
< Message edited by DWReese -- 3/23/2021 12:32:32 PM >