From: Back in Blighty
I think I would have different specialties for each type also...
Armor/Mech Infiltrator, Engineer, Heavy Artillery, Elite, Winter (needs increase to be useful say +5% exp)
Inf Stiff Defender, Engineer, Heavy Artillery, Elite, Winter Clothing, Mobility (trucks increase movement at oil cost)
Air Ace Pilot (Elite), Dead Eye (Bomber), Fighter Ace (Air2Air), Fuel Conserver (bad name but +1/2 range)
I am sure I could come up with more but...I will give it a break.
BUT +1 for sure...Inf just rarely get the update.
Too much of a good thing I fear. For eg, air units represent large numbers of planes so a few above average pilots won't make an elite unit beyond what the experience system achieves. I think only the LW concentrated aces into elite fighter units, but that had the side effect of making the rest less effective. The RAF Bomber Command developed elite pathfinders, but they just helped the bombers to be more accurate and effective, which is replicated by strat. bomber advancements
Re inf UK/Canadian/US inf already have higher mobility which comes with an oil cost. To make inf stiff defenders, click on the icon that allows exactly that (it's the one top left corner with the shield logo) or buy AT inf version, or use AT gun specialisation
I'm not sure that more options are needed but making some of the useless ones like winterisation (does anyone use this?) as good as eg elite (adds 20% combat power to a 50% exp. unit) or lower cost so that the choices are more difficult whilst keeping elites to a small number as the game does now.
< Message edited by sillyflower -- 3/20/2021 12:33:24 PM >
Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi
Reply: They already know you're a gamer. What other shame can possibly compare?