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Suggestion for specialisations - 3/18/2021 6:37:30 PM   
Nirosi

 

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I noticed that almost all countries put their specialization on either armor/mech, or sometimes special infantry such as a paratrooper. And why would they not, it does make sense since they are the most used troops and the one less likely, in theory, to die? The UK and France in 1940, and some minors, are the only exceptions because they might not have a choice early in the war.

However, I find it sad not see more “normal” infs with specialization, such as Soviet armies with heavy artillery that could now deserve the name “shock” armies.

So why not have a different cost for different units to encourage more diversity? Not sure of the perfect ratio, but something along this could be fine I think : 100 for armors/mechs, 70 for basic infs and cavalries and, in between, 85 for special infs such as paratroopers and mountaineers?
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RE: Suggestion for specialisations - 3/18/2021 7:42:27 PM   
AlvaroSousa


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Not a bad idea. I will considerate it.

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RE: Suggestion for specialisations - 3/18/2021 8:10:44 PM   
ncc1701e


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I like it too. It will have to be well balanced.

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RE: Suggestion for specialisations - 3/18/2021 8:52:37 PM   
ComadrejaKorp

 

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+1

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RE: Suggestion for specialisations - 3/19/2021 8:23:02 AM   
sillyflower


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+ another

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RE: Suggestion for specialisations - 3/19/2021 9:53:03 PM   
ncc1701e


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+ another -1 + 2

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RE: Suggestion for specialisations - 3/20/2021 2:08:52 AM   
stjeand


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I think I would have different specialties for each type also...

Armor/Mech Infiltrator, Engineer, Heavy Artillery, Elite, Winter (needs increase to be useful say +5% exp)

Inf Stiff Defender, Engineer, Heavy Artillery, Elite, Winter Clothing, Mobility (trucks increase movement at oil cost)

Air Ace Pilot (Elite), Dead Eye (Bomber), Fighter Ace (Air2Air), Fuel Conserver (bad name but +1/2 range)

I am sure I could come up with more but...I will give it a break.

BUT +1 for sure...Inf just rarely get the update.

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RE: Suggestion for specialisations - 3/20/2021 5:50:58 AM   
ncc1701e


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Beware specialisations is special.. I don't want every infantry unit to have specialisations at the end in 1943...

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RE: Suggestion for specialisations - 3/20/2021 10:33:58 AM   
sillyflower


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quote:

ORIGINAL: stjeand

I think I would have different specialties for each type also...

Armor/Mech Infiltrator, Engineer, Heavy Artillery, Elite, Winter (needs increase to be useful say +5% exp)

Inf Stiff Defender, Engineer, Heavy Artillery, Elite, Winter Clothing, Mobility (trucks increase movement at oil cost)

Air Ace Pilot (Elite), Dead Eye (Bomber), Fighter Ace (Air2Air), Fuel Conserver (bad name but +1/2 range)

I am sure I could come up with more but...I will give it a break.

BUT +1 for sure...Inf just rarely get the update.


Too much of a good thing I fear. For eg, air units represent large numbers of planes so a few above average pilots won't make an elite unit beyond what the experience system achieves. I think only the LW concentrated aces into elite fighter units, but that had the side effect of making the rest less effective. The RAF Bomber Command developed elite pathfinders, but they just helped the bombers to be more accurate and effective, which is replicated by strat. bomber advancements

Re inf UK/Canadian/US inf already have higher mobility which comes with an oil cost. To make inf stiff defenders, click on the icon that allows exactly that (it's the one top left corner with the shield logo) or buy AT inf version, or use AT gun specialisation

I'm not sure that more options are needed but making some of the useless ones like winterisation (does anyone use this?) as good as eg elite (adds 20% combat power to a 50% exp. unit) or lower cost so that the choices are more difficult whilst keeping elites to a small number as the game does now.

< Message edited by sillyflower -- 3/20/2021 12:33:24 PM >


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Post #: 9
RE: Suggestion for specialisations - 3/20/2021 12:22:40 PM   
stjeand


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Agree with air aces...but the same could be said for elite corps. A corps would never be "elite"...it is WAY larger than ~300 pilots. That is 15K troops that all are "elite". Probably a brigade would be elite or even a division, ...but we are not using units at that level.
I was thinking diversity and speading out the specialties. Could just the same ones with different names for different types of units.

Yes I could stiff defend an inf...but that costs...with a specialization the cost might be less.

Few if any specialize an infantry...I have once or twice as the UK because I don't have 4 or 5 armor early and by the time I build one I will have another specialization.

Sadly my brain likes to take the simple and complicate it....
You are correct...sometimes less is more.

Also never played around with it...but what happens if you split a unit with specialization? I suspect it follows one of the stacks...should follow all divisions from that unit so you could have say 3 elite divisions.

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Post #: 10
RE: Suggestion for specialisations - 3/20/2021 1:10:41 PM   
sillyflower


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There were some elite xxx on the german side in the later years (SS and GD), and the Russians developed lots of guards armies (russian tank and mech xxx were essentialy divs). However, it is hard to tell how much of the better performances were due to better troops or more and better equipment. Probably a mix. Western allies didn't have elite units at xxx level but only the 'elite' specialisation is anything more than the corps being given more and/or better kit.

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Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?

(in reply to stjeand)
Post #: 11
RE: Suggestion for specialisations - 3/20/2021 1:18:46 PM   
stjeand


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Well for me elite is a mix of things as you are saying...

1. Better training.
2. Better equipment.
3. Better supplies.
4. Actual experience.

So all added together make you elite.
But the same could be said for an air unit. New planes...better training and so on...Not all air units would have gotten the latest toys as there are only so many to go around.

Yes the Germans had elite...but the SS was almost exclusively divisions...

I was actually just reading Hitlers Teutonic Knights...it is about all the SS armor / mech divisions...

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RE: Suggestion for specialisations - 3/21/2021 3:16:54 AM   
Lascar


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quote:

ORIGINAL: stjeand

Well for me elite is a mix of things as you are saying...

1. Better training.
2. Better equipment.
3. Better supplies.
4. Actual experience.

So all added together make you elite.
But the same could be said for an air unit. New planes...better training and so on...Not all air units would have gotten the latest toys as there are only so many to go around.

Yes the Germans had elite...but the SS was almost exclusively divisions...

I was actually just reading Hitlers Teutonic Knights...it is about all the SS armor / mech divisions...

There we something like 18 waffen SS corps during the course of the war, but most of them were not of elite caliber.

< Message edited by Lascar -- 3/21/2021 3:17:54 AM >

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Post #: 13
RE: Suggestion for specialisations - 3/21/2021 11:52:38 AM   
stjeand


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You are correct...I usually read them as being broken up...division here division there...

But as you said...only a handful were truely elite.

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Post #: 14
RE: Suggestion for specialisations - 3/23/2021 4:38:10 PM   
Jeff_Ahl

 

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.

< Message edited by Jeff_Ahl -- 3/23/2021 4:39:39 PM >

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Post #: 15
RE: Suggestion for specialisations - 3/23/2021 4:39:15 PM   
Jeff_Ahl

 

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quote:

ORIGINAL: Nirosi

I noticed that almost all countries put their specialization on either armor/mech, or sometimes special infantry such as a paratrooper. And why would they not, it does make sense since they are the most used troops and the one less likely, in theory, to die? The UK and France in 1940, and some minors, are the only exceptions because they might not have a choice early in the war.

However, I find it sad not see more “normal” infs with specialization, such as Soviet armies with heavy artillery that could now deserve the name “shock” armies.

So why not have a different cost for different units to encourage more diversity? Not sure of the perfect ratio, but something along this could be fine I think : 100 for armors/mechs, 70 for basic infs and cavalries and, in between, 85 for special infs such as paratroopers and mountaineers?



+1

(in reply to Nirosi)
Post #: 16
RE: Suggestion for specialisations - 3/23/2021 6:09:35 PM   
sillyflower


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From: Back in Blighty
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quote:

ORIGINAL: stjeand

Well for me elite is a mix of things as you are saying...

1. Better training.
2. Better equipment.
3. Better supplies.
4. Actual experience.

So all added together make you elite.
But the same could be said for an air unit. New planes...better training and so on...Not all air units would have gotten the latest toys as there are only so many to go around.

Yes the Germans had elite...but the SS was almost exclusively divisions...

I was actually just reading Hitlers Teutonic Knights...it is about all the SS armor / mech divisions...


All true but 2,3 and 4 are already modelled separately in the game with truck providing the extra supplies.

_____________________________

web exchange

Post: I am always fearful that when I put this game down on the table and people see the box-art they will think I am some kind of neo-Nazi

Reply: They already know you're a gamer. What other shame can possibly compare?

(in reply to stjeand)
Post #: 17
RE: Suggestion for specialisations - 3/24/2021 2:57:48 PM   
generalfdog

 

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specialties for air and naval would be neat. not sure what all but specialties for subs and a tank buster for air would be cool

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Post #: 18
RE: Suggestion for specialisations - 3/24/2021 3:49:50 PM   
AlvaroSousa


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quote:

ORIGINAL: generalfdog

specialties for air and naval would be neat. not sure what all but specialties for subs and a tank buster for air would be cool


That is WarPlan Pacific.

_____________________________

Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

(in reply to generalfdog)
Post #: 19
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