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RE: WIP - Intermittent Emission

 
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RE: WIP - Intermittent Emission - 3/30/2021 12:35:22 PM   
Geoffropi

 

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thank you for the feedbacks, Lua suggestions are implemented.

Mikerohan, it means the side's EMCON alert level is changed globally, For now, this is placed within the EMCON panel for convenience during development.

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RE: WIP - Intermittent Emission - 3/30/2021 6:00:42 PM   
mikerohan

 

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I get it now. Thanks!

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RE: WIP - Intermittent Emission - 3/31/2021 1:26:07 AM   
trevor999

 

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I noticed on the first post the screen shot shows the Bar Lock radar. Will this feature be applicable to SAM radars as well? For example, the SA-10b uses the Clam Shell as a Target Acquisition Radar (TAR) and the Flap Lid B for TTR/TER (Target Tracking Radar/Target Engagement Radar). On the sensor control panel, I can select one, both or none operating. Will the feature allow, for instance, the Clam Shell to be intermittent and the Flap Lid to automatically track and engage the target? Or more to the point, will this feature be compatible with platforms with different purpose radars?

Also, you mention a toggle "Wake when detecting threat". If there are one or several radars, and it/all happen to be off, how will it/any of them detect a threat? In most western military forces, data links are everywhere. However I'm sure there are other less advanced armed forces with a plethora of data links, so one radar that detected a threat wouldn't be able to (not at least easily/instantaneously)communicate to another radar site possibly scores of miles away.

I think it's a great idea and I hope I don't sound like I'm "splitting hairs".

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Post #: 33
RE: WIP - Intermittent Emission - 4/3/2021 1:45:52 PM   
AndrewJ

 

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Would this be available for Sonar too?

It could be very useful to make a ping or two every fifteen minutes or half an hour, just to check for those quiet lurking threats, without continuously broadcasting your presence to the entire ocean.

(Says the guy who just had his frigate sunk because he was too lazy to turn off the pinger! )

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Post #: 34
RE: WIP - Intermittent Emission - 4/3/2021 1:52:07 PM   
BDukes

 

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You know you want to say it.. Just one ping

https://www.youtube.com/watch?v=jr0JaXfKj68

Mike

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Post #: 35
RE: WIP - Intermittent Emission - 4/3/2021 1:59:34 PM   
Gunner98

 

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Post #: 36
RE: WIP - Intermittent Emission - 4/6/2021 7:02:57 PM   
thewood1

 

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One thing to consider is making alert level similar to ready times. If you stay on a high alert level for too long, you are forced to drop back a level for a set time. It might end up making things overly complicated, but I think there should be some incentive to not just throw everything at the highest level and leave it.

Maybe something like you can only be at red alert for six hours in a 24 hour period. Or maybe tie it to proficiency. Maybe the alert exhaustion forces a temporary drop in proficiency.

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Post #: 37
RE: WIP - Intermittent Emission - 4/6/2021 7:18:50 PM   
Gunner98

 

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quote:

Or maybe tie it to proficiency. Maybe the alert exhaustion forces a temporary drop in proficiency.


I do like this thought. Affects OODA Loop, maneuverability, weapons' accuracy, all the things that degrade with fatigue.

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Post #: 38
RE: WIP - Intermittent Emission - 4/6/2021 11:56:35 PM   
SeaQueen


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quote:

ORIGINAL: thewood1
Or maybe tie it to proficiency. Maybe the alert exhaustion forces a temporary drop in proficiency.


Please don't do that. The OODA loop mechanic is so brilliantly meaningful and simple.

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Post #: 39
RE: WIP - Intermittent Emission - 4/7/2021 1:06:03 AM   
thewood1

 

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I agree its simple, but how do you model staying at high alert levels for so long? It has to have some effect eventually.

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Post #: 40
RE: WIP - Intermittent Emission - 4/8/2021 2:22:52 AM   
boogabooga

 

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Greetings,

Absolutely no pressure, but for my own planning purposes- is there a timescale for when this might get released? (year, months, weeks, etc.)

I want to write a certain lua script, but am unsure if I should hold off until this is in place.

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Post #: 41
RE: WIP - Intermittent Emission - 4/9/2021 1:27:36 PM   
Geoffropi

 

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Hello,

This is currently available in the private beta branch (including the Lua functions). If you plan extensive use of this feature that'd be relevant that you use that branch, testing is always welcomed.

As for the public release, I don't know.

quote:

I agree its simple, but how do you model staying at high alert levels for so long? It has to have some effect eventually.


Currently, the alert level serves as a wrapper for the emission pattern, it doesn't simulate the readiness of the personnel. You could even have a high alert level that is aimed at emitting less (in a very asymmetrical theater why not ?), that's all user-defined.

Having intermittent emission or not is a strategic decision, the drawback here would be a bad player decision. Some situations are favorable to such emission pattern some are in the contrary a very bad idea.



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Post #: 42
RE: WIP - Intermittent Emission - 4/9/2021 2:54:15 PM   
boogabooga

 

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quote:

ORIGINAL: Geoffropi

This is currently available in the private beta branch (including the Lua functions). If you plan extensive use of this feature that'd be relevant that you use that branch, testing is always welcomed.


Where do I apply?

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Post #: 43
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