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Implementing bounce combat by hand

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Implementing bounce combat by hand - 3/17/2021 3:35:01 AM   

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Joined: 11/12/2008
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Steve has stated that he will never code the bounce combat optional rule. This is a rule I like very much; it shows why Stukas tended to disappear late in the war, so I was disappointed when I learned this.

I just realized that if players want, they can implement bounce combat by hand. Simply do the air-to-air combat by hand, outside the game, and then, when just set up the order of the air units and the combat results so as to produce that outcome in the game.

Put all units that suffered adverse combat results in the front of their queues, do the bombers first, then the fighters.

Yes, this is more work for the player, but not that much more. So if you really want bounce combat, you can have it.


I thought I knew how to play this game....
Post #: 1
RE: Implementing bounce combat by hand - 3/17/2021 9:46:33 AM   

Posts: 2313
Joined: 5/8/2009
From: Madrid, Spain
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The whole point of having a computer game (especially when it doesn't have an IA like this is, and will be for a time) is to avoid having to do that. Of course you can do the same with naval battles for example, and frequently we have to do it because of the bugs.

Frankly this would look like a vassal game, where we need to feed it the moves with a lot more complication and loss of time.

But anyway some may like it, so thanks anyway.

(in reply to Courtenay)
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