Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

[1.08.03]Laser Requirements seem flipped

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Tech Support >> [1.08.03]Laser Requirements seem flipped Page: [1]
Login
Message << Older Topic   Newer Topic >>
[1.08.03]Laser Requirements seem flipped - 3/16/2021 7:33:11 PM   
zgrssd

 

Posts: 3166
Joined: 6/9/2020
Status: offline
Currently we have Laser Guns requiring Laser Rifles to develop.

This is the wrong way around - usually we develop the big weapons, long perfore we manage to minaiturize it for personal scale. Even with redevelopment, making the personal scale weapon will be much more complicated work then building the big ones.

The pattern holds across the millennia:
Scropion to Crossbow
Cannons to Muskets
Rifeled Cannons to Rifles
Our current Railgun research

In all cases we start with the bigger weapons first, then learn to miniaturize.
Note that Plasma Weapons do follow that pattern (Plasma Gun -> Light Plasma Rifle)

< Message edited by zgrssd -- 3/16/2021 7:34:36 PM >
Post #: 1
RE: [1.08.03]Laser Requirements seem flipped - 3/16/2021 10:12:48 PM   
BlueTemplar


Posts: 887
Joined: 4/29/2010
Status: offline
But indeed, using this logic, shouldn't High Velocity Guns Cannons be a pre-requisite to Carbines ?

But most important : Realism is good to have, but what about the gameplay ?

Oh, in case you'd like to have your own (gauss/coil)gun :
https://arcflashlabs.com/_accelerators/fully-assembled-guns/#


Oh, also, I had no idea that "plasma guns" even existed IRL, or that you could have a railgun where the rails and/or the projectile aren't solid, but they do and they're one an the same !
https://en.wikipedia.org/wiki/MARAUDER
quote:

The ability to keep a ball of high-temperature gas together and project it at high speed opens up interesting possibilities for weapons. One of these was studied under a project called MARAUDER in 1993 at the USAF’s Phillips Laboratory8. Marauder stands for Magnetically Accelerated Ring to Achieve Ultra-high Directed Energy and Radiation – surely a prize-winning acronym. Utilising the awesome Shiva Star power system, experiments spat out toroids (donut-shaped rings) of plasma9. Other experiments have involved containing toroids (in strong magnetic fields) to produce hot nuclear fusion, but the aim of Marauder was to project a minute plasma toroid at high velocity.

As with lightning, the tiny, hot core of the toroid would be surrounded by a glowing ball of excited air. On striking a solid target, the toroids produced “extreme mechanical and thermal shock” and a pulse of electromagnetic radiation.


Oh, and one thing that was bugging me :
For "Charged Gauss Small Arms" the +50% velocity improvement says to be coming from "using a magnetic acceleration system".
But what were then the "non-charged" "Gauss Small Arms" using ??
(As a reminder, "Gauss" comes from Gauss's two laws about electric flux and magnetic flux.)

< Message edited by BlueTemplar -- 3/16/2021 10:14:44 PM >

(in reply to zgrssd)
Post #: 2
RE: [1.08.03]Laser Requirements seem flipped - 3/17/2021 9:54:02 AM   
zgrssd

 

Posts: 3166
Joined: 6/9/2020
Status: offline

quote:

ORIGINAL: BlueTemplar

But indeed, using this logic, shouldn't High Velocity Guns Cannons be a pre-requisite to Carbines ?

But most important : Realism is good to have, but what about the gameplay ?

Oh, in case you'd like to have your own (gauss/coil)gun :
https://arcflashlabs.com/_accelerators/fully-assembled-guns/#


Oh, also, I had no idea that "plasma guns" even existed IRL, or that you could have a railgun where the rails and/or the projectile aren't solid, but they do and they're one an the same !
https://en.wikipedia.org/wiki/MARAUDER
quote:

The ability to keep a ball of high-temperature gas together and project it at high speed opens up interesting possibilities for weapons. One of these was studied under a project called MARAUDER in 1993 at the USAF’s Phillips Laboratory8. Marauder stands for Magnetically Accelerated Ring to Achieve Ultra-high Directed Energy and Radiation – surely a prize-winning acronym. Utilising the awesome Shiva Star power system, experiments spat out toroids (donut-shaped rings) of plasma9. Other experiments have involved containing toroids (in strong magnetic fields) to produce hot nuclear fusion, but the aim of Marauder was to project a minute plasma toroid at high velocity.

As with lightning, the tiny, hot core of the toroid would be surrounded by a glowing ball of excited air. On striking a solid target, the toroids produced “extreme mechanical and thermal shock” and a pulse of electromagnetic radiation.


Oh, and one thing that was bugging me :
For "Charged Gauss Small Arms" the +50% velocity improvement says to be coming from "using a magnetic acceleration system".
But what were then the "non-charged" "Gauss Small Arms" using ??
(As a reminder, "Gauss" comes from Gauss's two laws about electric flux and magnetic flux.)

IIRC, as far as "magnetically accelerating a projectile" goes, Gauss gun and Railgun are opposing options.

I think Gauss Guns were easier, but had a much lower maximum performance. Railguns are harder, but if you make them they are that much more powerfull.
So maybe the charged Gauss is using some part Rail?

(in reply to BlueTemplar)
Post #: 3
RE: [1.08.03]Laser Requirements seem flipped - 3/17/2021 12:38:39 PM   
BlueTemplar


Posts: 887
Joined: 4/29/2010
Status: offline
Opposing how ? In the sense that the construction is very different, yes - I don't think that you can have part railgun / part coilgun ?

AFAIK it's the railguns that are much "easier" -
(and are already effectively used IRL to launch aircraft from nuclear-powered aircraft carriers ?)
- but for an actual gun, their rails IRL only survive a couple of shots before having to be replaced :
https://en.wikipedia.org/wiki/Railgun


Hmm, maybe Vic confused coilguns with railguns ?
(which would be "Lorentz guns" if you wanted to use the name of the physicist / theory)
It does say in that article that railguns can have improvements to increase the magnetic force.

And then the 2nd railgun upgrade would be to go from solid to partially-solid to full plasma railguns,
like in the game with "gauss" - "charged gauss" - "light plasma" ?
(EDIT : Then coilguns/gauss can upgrades too : single stage => multiple stage and more or less (ferro)magnetic projectiles ?)
But then it's coilguns/gauss (because easier to "confine"?) that are much more suited for infantry use, not railgun/lorentz ?

Though another fun trick with railguns is that they could potentially be used in melee combat by shocking the enemy by touching him with both rails and "firing blank" ?

< Message edited by BlueTemplar -- 3/17/2021 12:40:20 PM >

(in reply to zgrssd)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Shadow Empire >> Tech Support >> [1.08.03]Laser Requirements seem flipped Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.125