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[Logged] Performance issues with bio contacts under ice

 
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[Logged] Performance issues with bio contacts under ice - 3/11/2021 6:01:37 AM   
musurca

 

Posts: 99
Joined: 7/16/2020
Status: online
When a scenario features a large number of biological contacts under the Polar ice cap, the game grinds to a halt at anything other than 1x time compression. Deleting those biological contacts resolves the issue.

Save file attached. Thanks!

N.B. #1: I've generated a similar number of bio contacts in other parts of the world and have not seen the same issue. (See my "Knife Fight in a Phone Booth" quick battle.)

N.B. #2: Biological contacts are on a "Nature" side with Awareness set to Blind. They're all assigned to a Sea Control Patrol mission within a large hexagonal area called "Wander."

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< Message edited by Rory Noonan -- 4/8/2021 8:57:18 PM >
Post #: 1
RE: Performance issues with bio contacts under ice - 3/20/2021 11:45:20 AM   
Dimitris

 

Posts: 13181
Joined: 7/31/2005
Status: offline
Interesting case, thanks!

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(in reply to musurca)
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